Magic Missile: Difference between revisions

Jump to navigation Jump to search
(Added additional source of spell (Ne'er Misser grants ability to cast Magic Missile))
No edit summary
Line 1: Line 1:
{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->


{{SpellPage
{{SpellPage
| name = Magic Missile
| name = Magic Missile
| image = Magic Missile Icon.png
| image = Magic Missile.webp
| level = 1
| level = 1
| school = Evocation
| school = Evocation
Line 24: Line 24:
| range ft = 60
| range ft = 60
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes = * {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] grants the ability to cast '''Magic Missile''' once per [[Long Rest]].
| notes = * {{RarityItem|Psychic Spark}} grants the ability to cast '''Magic Missile''' once per [[Long Rest]].
* {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] creates one additional dart whenever '''Magic Missile''' is cast.  
* {{RarityItem|Psychic Spark}} creates one additional dart whenever '''Magic Missile''' is cast.  
* {{SmallIcon|Hand Crossbow PlusOne Icon.png}} The {{rare|Ne'er Misser}} grants the wearer the ability to cast [[Magic Missile]] once per long rest as a 3rd level [[Spells|Spell]].
* The {{RarityItem|Ne'er Misser}} grants the wearer the ability to cast '''Magic Missile''' once per long rest as a 3rd level [[Spells|Spell]].
* The {{IconLink|Shield Spell Icon.png|Shield|size=25}} spell causes the caster to take no damage from '''Magic Missile'''.
* The {{SAI|Shield}} spell causes the caster to take no damage from '''Magic Missile'''.
* The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.
* The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.
* When interacting with effects like [[Death Ward]] and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the target the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the target would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the target would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Scorching Ray]] and [[Eldritch Blast]] (as of 4.1.1.3669438).
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
| video = Magic Missile Visuals.mp4
| video = Magic Missile Visuals.mp4
}}
}}