Conditions: Difference between revisions

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[[Main Page]] > [[Character Abilities]] > [[Condition]]
[[Main Page]] > [[Character Abilities]] > [[Condition]]


'''Conditions''' are resulted by effects of [[Spell|Spells]], Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.
'''Conditions''' are the effects of certain [[Spells]], Class Features, etc. Conditions may positively or negatively affect a creature. Knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.


== List Of Conditions ==
== List of Conditions ==


=== [[File:Acid Condition Icon 3.png|frameless|upright=0.15]] Acid ===
=== [[File:Acid Condition Icon 3.png|frameless|upright=0.15]] Acid ===
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* Reduces [[Armour Class]] by 2.
* Reduces {{ArmorClass}} by 2.
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=== [[File:Armor Of Agathys Condition Icon 3.png|frameless|upright=0.15]] Armour Of Agathys ===
=== [[File:Armor Of Agathys Condition Icon 3.png|frameless|upright=0.15]] Armour of Agathys ===


{| class="wikitable"
{| class="wikitable"
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* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer [[Disadvantage]].
* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer {{Disadvantage}}.
* Attacks Rolls against Blinded creatures have [[Advantage]].
* [[Attack Rolls]] against Blinded creatures have {{Advantage}}.
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{{clear}}
{{clear}}
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* Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has [[Disadvantage]] on Constitution [[Saving Throws]].
* Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has {{Disadvantage}} on Constitution [[Saving Throws]].
* Remove by healing.
* Remove by healing.
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* Attackers have [[Disadvantage]] on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions.
* Attackers have {{Disadvantage}} on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions.
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* Has [[Disadvantage]] on Dexterity [[Saving Throws]].
* Has {{Disadvantage}} on Dexterity [[Saving Throws]].
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* Can't attack spellcaster.  
* Can't attack spellcaster.  
* Spellcaster has [[Advantage]] on Charisma [[Checks]].
* Spellcaster has {{Advantage}} on Charisma [[Checks]].
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* Can not regain [[Hit Points]].  
* Can not regain [[Hit Points]].  
* If Undead, has [[Disadvantage]] on [[Attack Rolls]].
* If Undead, has {{Disadvantage}} on [[Attack Rolls]].
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{{clear}}
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* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer [[Disadvantage]].
* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer {{Disadvantage}}.
* Attacks Rolls against Blinded creatures have [[Advantage]].
* [[Attack Rolls]] against Blinded creatures have {{Advantage}}.
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* [[Conditions#Prone|Prone]]:
* [[Conditions#Prone|Prone]]:
** Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
** Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
** Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.
** Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature.
** A Prone creature must spend half its [[Movement Speed]] to stand up.
** A Prone creature must spend half its [[Movement Speed]] to stand up.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
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* Size is increased.
* Size is increased.
* Weapon attacks deal 1d4 more damage. Has [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Weapon attacks deal 1d4 more damage. Has {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
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* Had [[Advantage]] on Constitution [[Checks]].
* Has {{Advantage}} on Constitution [[Checks]].
* Gain 7 [[Hit Points#Temporary Hit Points|Temporary Hit Points]].
* Gain 7 [[Hit Points#Temporary Hit Points|Temporary Hit Points]].
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* Had [[Advantage]] on Strength [[Checks]].
* Has {{Advantage}} on Strength [[Checks]].
* [[Carrying Capacity|Weight Limit]] doubled.
* [[Carrying Capacity|Weight Limit]] doubled.
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* Had [[Advantage]] on Dexterity [[Checks]].
* Has {{Advantage}} on Dexterity [[Checks]].
* Takes half falling damage.
* Takes half falling damage.
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* Had [[Advantage]] on Charisma [[Checks]].
* Has {{Advantage}} on Charisma [[Checks]].
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{{clear}}
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* Had [[Advantage]] on Intelligence [[Checks]].
* Has {{Advantage}} on Intelligence [[Checks]].
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{{clear}}
{{clear}}
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* Had [[Advantage]] on Wisdom [[Checks]].
* Has {{Advantage}} on Wisdom [[Checks]].
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* Cannot move and takes <code><span style="color:#999999">1d6 Piercing damage</span></code> per turn.
* Cannot move and takes <code><span style="color:#999999">1d6 Piercing damage</span></code> per turn.
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]].
* [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}.
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* Cannot move.
* Cannot move.
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]].
* [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}.
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* Cannot move.
* Cannot move.
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]].
* [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}.
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{{clear}}
{{clear}}
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* Shedding dim light.
* Shedding dim light.
* Incoming attacks have [[Advantage]].  
* Incoming attacks have {{Advantage}}.  
* Cannot be [[Condition#Invisible|Invisible]].
* Cannot be [[Condition#Invisible|Invisible]].
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Has Resistance to [[Damage Types|physical damage]], and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Cannot cast or concentrate on [[Spell|spells]].
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
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* Has [[Advantage]] on Charisma [[Checks]] directed at the target creature.
* Has {{Advantage}} on Charisma [[Checks]] directed at the target creature.
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* A Frightened creature has [[Disadvantage]] on [[Checks|Ability Checks]] and [[Attack Rolls]].
* A Frightened creature has {{Disadvantage}} on [[Checks|Ability Checks]] and [[Attack Rolls]].
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* The next [[Attack Rolls|Attack Roll]] made against this creature has [[Advantage]].
* The next [[Attack Rolls|Attack Roll]] made against this creature has {{Advantage}}.
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has [[Disadvantage]] on Charisma [[Checks]].
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Charisma [[Checks]].
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has [[Disadvantage]] on Constitution [[Checks]].
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Constitution [[Checks]].
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has [[Disadvantage]] on Dexterity [[Checks]].
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Dexterity [[Checks]].
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has [[Disadvantage]] on Intelligence [[Checks]].
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Intelligence [[Checks]].
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has [[Disadvantage]] on Strength [[Checks]].
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Strength [[Checks]].
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has [[Disadvantage]] on Wisdom [[Checks]].
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Wisdom [[Checks]].
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* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature.
* At the end of its turn or when it takes damage, the creature can try to shake off the effect.
* At the end of its turn or when it takes damage, the creature can try to shake off the effect.
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* Suffers an additional <code><span style="color:#999999">1d6 damage</span></code> from the spellcaster.
* Suffers an additional <code><span style="color:#999999">1d6 damage</span></code> from the spellcaster.
* Spellcaster also gains [[Advantage]] on all Perception and Survival [[Checks]].
* Spellcaster also gains {{Advantage}} on all Perception and Survival [[Checks]].
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* Has [[Advantage]] on [[Attack Rolls]] and impose [[Disadvantage]] on enemy Attack Rolls.
* Has {{Advantage}} on [[Attack Rolls]] and impose {{Disadvantage}} on enemy Attack Rolls.
* Attacking or casting a Spells ends this condition.
* Attacking or casting a Spells ends this condition.
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* Suffers [[Disadvantage]] on [[Attack Rolls]] and [[Checks|Ability Checks]].
* Suffers {{Disadvantage}} on [[Attack Rolls]] and [[Checks|Ability Checks]].
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* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
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* The target is protected against aberrations, celestials, elementals, fey, fiends, and undead.
* The target is protected against aberrations, celestials, elementals, fey, fiends, and undead.
* These creatures have [[Disadvantage]] on [[Attack Rolls]] against the target.
* These creatures have {{Disadvantage}} on [[Attack Rolls]] against the target.
* The target can't be [[Condition#Charmed|Charmed]], [[Condition#Frightened|Frightened]], or Possesed by them.
* The target can't be [[Condition#Charmed|Charmed]], [[Condition#Frightened|Frightened]], or Possesed by them.
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* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.  
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.  
* Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].  
* Has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].  
* Cannot cast or concentrate on [[Spell|spells]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
* Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
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* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
* Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Has Resistance to all damage except psychic damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].  
* Cannot cast or concentrate on [[Spell|spells]].  
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]].
* Can use [[Dash]] as a bonus action, and foes have {{Disadvantage}} on [[Opportunity Attacks]].
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].  
* Cannot cast or concentrate on [[Spell|spells]].  
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>.
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].  
* Cannot cast or concentrate on [[Spell|spells]].  
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Jump distance increased by <code>4.5m / 15ft</code>.
* Jump distance increased by <code>4.5m / 15ft</code>.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].  
* Cannot cast or concentrate on [[Spell|spells]].  
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].  
* Cannot cast or concentrate on [[Spell|spells]].  
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
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* You have [[Advantage]] on [[Attack Rolls]], but enemies also have Advantage on Attack Rolls against you.
* You have {{Advantage}} on [[Attack Rolls]], but enemies also have Advantage on Attack Rolls against you.
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* Size is reduced.
* Size is reduced.
* Weapon attacks deal 1d4 less damage. Has [[Disadvantage]] on Strength [[Checks]] and [[Saving Throws]].
* Weapon attacks deal 1d4 less damage. Has {{Disadvantage}} on Strength [[Checks]] and [[Saving Throws]].
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{{clear}}
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* A sleeping creature cannot move or act.
* A sleeping creature cannot move or act.
* Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]].
* Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]].
* [[Attack Rolls]] against it have [[Advantage]], and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature.
* [[Attack Rolls]] against it have {{Advantage}}, and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature.
* Removed by taking damage or when [[Help|Helped]].
* Removed by taking damage or when [[Help|Helped]].
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* Has [[Advantage]] on Intimidation and Performance [[Checks]].
* Has {{Advantage}} on Intimidation and Performance [[Checks]].
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* An enemy is close. Has [[Disadvantage]] on ranged [[Attack Rolls]].
* An enemy is close. Has {{Disadvantage}} on ranged [[Attack Rolls]].
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* The spellcaster has [[Advantage]] on [[Attack Rolls]] against this creature.
* The spellcaster has {{Advantage}} on [[Attack Rolls]] against this creature.
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* [[Disadvantage]] on the next [[Attack Rolls|Attack Roll]].
* {{Disadvantage}} on the next [[Attack Rolls|Attack Roll]].
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{{clear}}
{{clear}}