Create or Destroy Water: Difference between revisions

Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 61: Line 61:
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| variants = Create Water, Destroy Water
| variants = Create Water, Destroy Water
| notes =  
| notes =
*Upcast: When cast with a 2nd level spell slot or higher, the radius increases by 2m for each slot level above 1st.
*Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage).
*Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage).
*Lightning Spells cast on water causes the Shocked condition: Removing their reaction and having a chance to stun.  
*Lightning Spells cast on water causes the Shocked condition: Removing their reaction and having a chance to stun.