Abyss Beckoners: Difference between revisions

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m (Added "Inflicts" template, added SAI to link to "Demonspirit Aura" page.)
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| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| image = Abyss Beckoners Icon.png
| image = Abyss Beckoners Icon.png
| description = The {{very rare|Abyss Beckoners}} are a very rare pair of gloves that improve the damage resistance of summons at the risk of being driven mad.
| description = The {{very rare|Abyss Beckoners}} are a very rare pair of gloves that improve the [[Resistance|damage resistance]] of summons at the risk of driving them [[Demonspirit Madness (Condition)|mad]].
| quote = Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.
| quote = Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.
| type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
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| price = 450
| price = 450
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
* '''Demonspirit Aura:''' The wearer's summoned creatures have [[resistance]] to all damage except {{DamageType|Psychic}}.
* {{SAI|Demonspirit Aura|w=40}}: The wearer's summoned creatures have [[resistance]] to all damage except {{DamageType|Psychic}} damage. At the start of the summoned creatures turn, it must succeed a {{Saving Throw|Wisdom|dc=13}} or be driven [[Demonspirit Madness (Condition)|Mad]].
* At the start of a summoned creature's turn, it must succeed a {{SavingThrow|Wisdom|dc=13}} or be driven {{Cond|Mad}}.
{{Inflicts|Demonspirit Madness|item}}
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = <!-- Describe where and how to obtain the item. -->
Inside a locked chest in a cell, roughly {{Coords|306|-170}} the [[Zhentarim Basement]], [[The Risen Road]].
Inside a locked chest in a cell, roughly {{Coords|306|-170}} the [[Zhentarim Basement]], [[The Risen Road]].
}}
}}