Proficiency: Difference between revisions

Jump to navigation Jump to search
No edit summary
Tags: Manual revert Reverted
No edit summary
Tag: Manual revert
Line 1: Line 1:
The '''Proficiency''' system is how the game determines whether to add a creature's [[Proficiency Bonus]] to a [[Die Rolls|Die Roll]].  One can have Proficiency in [[Weapons]], [[Spells|Spellcasting]], [[Saving Throw]]s, and [[Skill]]s.
The '''Proficiency''' system is how the game determines whether to add a creature's [[Proficiency Bonus]] to a [[Die Rolls|Die Roll]].  One can have Proficiency in [[Weapons]], [[Spells|Spellcasting]], [[Saving Throw]]s, and [[Skills]].


== Weapon Proficiency ==
== Weapon Proficiency ==


A creature can be proficient in entire categories of [[Weapons]] (Martial, Simple, Improvised), or it can be proficient in specific types of weapons such as Longswords, Longbows, etc.  These proficiencies can be granted by the creature's [[Race]], [[Class]], or [[Feat]]s chosen when leveling up.  Having proficiency in the weapon one is using means that the [[Proficiency Bonus]] will be added to the [[Attack Roll]].  When the weapon is equipped in the main hand, it also enables special properties and actions of that weapon type, such as [[Tenacity]], [[Piercing Strike]], [[Flourish]], [[Lacerate]], [[Pommel Strike]], and so on.
A creature can be proficient in entire categories of [[Weapons]] (Martial, Simple, Improvised), or it can be proficient in specific types of weapons such as Longswords, Longbows, etc.  These proficiencies can be granted by the creature's [[Race]], [[Class]], or [[Feats]] chosen when leveling up.  Having proficiency in the weapon one is using means that the [[Proficiency Bonus]] will be added to the [[Attack Roll]].  When the weapon is equipped in the main hand, it also enables special properties and actions of that weapon type, such as [[Tenacity]], [[Piercing Strike]], [[Flourish]], [[Lacerate]], [[Pommel Strike]], and so on.


{{RaceAndClassWeaponsTable}}
{{RaceAndClassWeaponsTable}}