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Water Whip: Knock Prone: Difference between revisions

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(Created page with "{{ActionPage | description = Use the water whip to knock the target {{Cond|Prone}}. | image = Water Whip Knock Prone.webp | summary = '''{{PAGENAME}}''' is an Action that allows a {{Class|Way of the Four Elements}} to deal damage and knock a target prone. | cost = action, ki:2 | damage = amount:3d10, type: Bludgeoning | range m = 9 | save = DEX | higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}} | class learns at level 3 = Way o...")
 
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| image = Water Whip Knock Prone.webp
| image = Water Whip Knock Prone.webp
| summary = '''{{PAGENAME}}''' is an Action that allows a {{Class|Way of the Four Elements}} to deal damage and knock a target prone.
| summary = '''{{PAGENAME}}''' is an Action that allows a {{Class|Way of the Four Elements}} to deal damage and knock a target prone.
| cost = action, ki:2
| cost = action
| cost2 = ki
| cost2 amount = 2
| damage = amount:3d10, type: Bludgeoning
| damage = amount:3d10, type: Bludgeoning
| range m = 9
| range m = 9

Revision as of 09:53, 12 November 2023

Water Whip Knock Prone.webp

Water Whip: Knock Prone is an Action that allows a Way of the Four Elements Way of the Four Elements to deal damage and knock a target prone.

Description

Use the water whip to knock the target Prone Prone.

Properties

Cost:
Action
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Details:
 Range: 9 m / {{{range ft}}} ft
DEX Save

How to learn

Classes: