Way of the Four Elements
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Way of the Four Elements is one of the subclasses of monk. These monks are more specialized in using their Ki to channel the elements to influence the battlefield. Rather than focusing on physical techniques that the other Monk subclasses focus on, Way of the Four Elements focuses on abilities that mimic Wizard spells, turning monks into a hybrid spellcaster.
Subclass features edit

Level 3 edit
Disciple of the Elements edit
- You can use ki to power magical spells that harness the elements.
- The DC for any of these spells = 8 + your proficiency bonus + your Wisdom modifier
Choose 3 Elemental Disciplines:
- Harmony of Fire and Water ()
- While not in combat, regain half of your Ki Points (rounded down). ( Recharge: Long rest.)
Level 6 edit
- Select 1 spell from the spell list.
New Spells:
Level 9 edit
- Select 1 spell from the spell list.
- Your affinity with elemental ki deepens. Several of your offensive Four Elements features deal an additional dice of damage, your Clench of the North Wind can hold an additional creature, and your Embrace of the Inferno fires an extra ray.
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- Chill of the Mountain damage increases to 2d10Cold (from 1d10)
- Clench of the North Wind can hold an additional creature.
- Embrace of the Inferno fires an additional ray.
- Fist of Four Thunders damage increases to 3d8Thunder (from 2d8)
- Fist of Unbroken Air damage increases to 4d10Bludgeoning (from 3d10)
- Gong of the Summit damage increases to 4d8Thunder (from 3d8)
- Sweeping Cinder Strike damage increases to 4d6Fire (from 3d6)
- Touch of the Storm damage increases to 2d10Lightning (from 1d10)
- Water Whip damage increases to 4d10Bludgeoning (from 3d10)
Level 11 edit
- Select 1 spell from the spell list.
New Spells:






























