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Consume Souls: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Consume Souls''' is a bonus action available to [[Raphael]], that lets him absorb souls from | | summary = '''Consume Souls''' is a bonus action available to [[Raphael]], that lets him absorb souls from Soul Pillars to regain hit points and restore {{cond|Punish Divinity}}. | ||
| image = Action Surge.webp | | image = Action Surge.webp | ||
| description = Absorb a soul from each Soul Pillar still standing to spend on powerful spells. | | description = Absorb a soul from each Soul Pillar still standing to spend on powerful spells. |
Revision as of 03:52, 14 November 2023
Consume Souls is a bonus action available to Raphael, that lets him absorb souls from Soul Pillars to regain hit points and restore .
Description
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.
Properties
- Cost:
- Bonus action
- Damage:
- 3d6 (3~18) hit points per Pillar
- Details:
- Range: 30 m / {{{range ft}}} ft
- Recharge: per turn
Condition: Soul Charges
- Raphael has soul(s) to spend on powerful spells.
How to learn
Used by creatures: Raphael
Notes
- As of Patch #4, while Explorer Mode Raphael will do 3d6Force damage to each Pillar of Soul when using this action.