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Charger: Shove: Difference between revisions

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{{WeaponActionPage
{{WeaponActionPage
| name = Charger: Shove
| name = Charger: Shove
| action type = bonus, action
| cost = action
| summary = '''Charger: Shove''' is a weapon action granted by the [[Charger]] [[Feat]] that lets you rush forward and Shove the first enemy in your path. This ability uses both your {{action}} and your {{action|bonus}}.
| cost2 = bonus
| summary = '''Charger: Shove''' is a weapon action granted by the [[Charger]] [[feat]] that lets you rush forward and shove the first enemy in your path. This ability uses both your {{action}} and your {{action|bonus}}.
| description = Charge forward and {{SAI|Shove}} the first enemy in your way. Your chances depend on your [[Athletics]], and are higher if you're hidden or invisible.
| description = Charge forward and {{SAI|Shove}} the first enemy in your way. Your chances depend on your [[Athletics]], and are higher if you're hidden or invisible.


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Doesn't provoke [[Opportunity Attack]]s.
Doesn't provoke [[Opportunity Attack]]s.
| range ft = 30
| range ft = 30
| range m = 10
| range m = 9
| notes =
* The target will get shoved depending on the result of a [[Ability_check#Contests|contest]] using the attacker's [[Athletics]] and the target's [[Acrobatics]] or [[Athletics]] (whichever is higher).
* Cannot be used while immobile.
}}
}}
[[Category:Rush_actions]]

Revision as of 06:09, 14 November 2023

Template:Up to date

Charger: Shove is a weapon action granted by the Charger feat that lets you rush forward and shove the first enemy in your path. This ability uses both your Action and your Bonus action.

Description

Charge forward and Shove Shove the first enemy in your way. Your chances depend on your Athletics, and are higher if you're hidden or invisible.

The shove distance depends on your Strength and the target's weight.

Doesn't provoke Opportunity Attacks.

Properties

Cost
Action
Details
 Range: 9 m / 30 ft

How to learn

(Information not yet added.)

Notes

  • The target will get shoved depending on the result of a contest using the attacker's Athletics and the target's Acrobatics or Athletics (whichever is higher).
  • Cannot be used while immobile.