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Acrobatics

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Acrobatics is a Dexterity-based Skill.

The higher a creature's Dexterity Score, the more likely they will succeed on Acrobatics Checks, including resisting being shoved.

Proficiency[edit section | visual editor]

Characters who are proficient in Acrobatics can add their Proficiency Bonus when making Ability CheckAbility Checks.

The following backgrounds grant proficiency in Acrobatics:

The following classes can choose to select Acrobatics as a proficient skill at Level 1:

Uses[edit section | visual editor]

  • Used to resist being ShovedShoved (Either Acrobatics or Athletics, whichever is higher)

Ways to boost or penalize[edit section | visual editor]

Equipment and items
Name Bonus or
Penalty
Notes
Acrobat Shoes +1
Elixir of Halfling Luck Advantage All ability checks
Elixir of Human Versatility Proficiency All skills
Evasive Shoes +1
Shapeshifter's Boon Ring +1d4 All ability checks while shapeshifted/disguised
Swiresy Shoes +1
Resonance Stone Advantage All physical ability checks
The Graceful Cloth Advantage All Dexterity ability checks
Actions and spells
Name Bonus or
Penalty
Notes
Ascendant BiteAscendant Bite -1 (target)
+1 (user)
All ability checks
Astral Knowledge: DexterityAstral Knowledge: Dexterity Proficiency All Dexterity skills
Bardic InspirationBardic Inspiration
Combat InspirationCombat Inspiration
+1d6
+1d8
+1d10
Next ability check
Bend Luck: Ability Check BonusBend Luck: Ability Check Bonus +1d4 All ability checks
Bend Luck: Ability Check PenaltyBend Luck: Ability Check Penalty -1d4 All ability checks
Bestow Curse: Dexterity DisadvantageBestow Curse: Dexterity Disadvantage Disadvantage All Dexterity ability checks
Bolstering Magic: BoonBolstering Magic: Boon +1d4 All ability checks
Cat's GraceCat's Grace Advantage All Dexterity ability checks
Contagion: SeizureContagion: Seizure Disadvantage All Dexterity ability checks
Cosmic Omen: Ability CheckCosmic Omen: Ability Check +1d6 All ability checks
Cutting WordsCutting Words -1d6 All ability checks
GuidanceGuidance +1d4 All ability checks
Hex (Dexterity)Hex (Dexterity) Disadvantage All Dexterity ability checks
Improved Bardic InspirationImproved Bardic Inspiration +1d12 Next ability check
Knowledge of the Ages: DexterityKnowledge of the Ages: Dexterity Proficiency All Dexterity skills
Vampire BiteVampire Bite -1 (target)
+1 (user)
All ability checks
Other sources
Name Bonus or
Penalty
Notes
Aura of PossibilityAura of Possibility +10 All ability checks
Bliss SporesBliss Spores +1d6 All ability checks
Blood-draw SicknessBlood-draw Sickness -1 All ability checks
Dark One's Own LuckDark One's Own Luck +1d10 All ability checks once per short rest
DrunkDrunk Disadvantage All Dexterity ability checks
Jack of All TradesJack of All Trades Proficiency bonus/2 All skills not proficient in
Off BalanceOff Balance Disadvantage All Dexterity ability checks
Remarkable Athlete: ProficiencyRemarkable Athlete: Proficiency Proficiency bonus/2 All Strength/Dexterity/Constitution skills not proficient in
ShockedShocked Disadvantage All Dexterity ability checks
Slightly DrunkSlightly Drunk Disadvantage All Dexterity ability checks