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Guardian of Faith: Difference between revisions
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HiddenDragon (talk | contribs) m (HiddenDragon moved page Guardian of Faith (spell) to Guardian of Faith) |
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| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| classes = Cleric | | classes = Cleric | ||
| class learns at level 7 = Cleric, Light Domain | | class learns at level 7 = Cleric, Light Domain:Domain Spell | ||
| class learns at level 10 = Bard:via [[Magical Secrets]] | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | | races = | ||
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| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies. | | summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies. | ||
| description = Call forth a [[Guardian of Faith (creature)|divine guardian]] that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]]. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points. | | description = Call forth a [[Guardian of Faith (creature)|divine guardian]] that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]]. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points. | ||
| | | cost = action, spell4 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = |
Revision as of 19:38, 27 November 2023
This page is about the spell, Guardian of Faith. For other similar pages, see Guardian of Faith (disambiguation).
Guardian of Faith is a level 4 conjuration spell. This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.
Description
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.
Properties
- Cost
- Action + Level 4 Spell Slot
- Details
- Range: 9 m / 30 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class Level 7: Cleric, and Light Domain (Domain Spell)
- Class Level 10: Bard (via Magical Secrets)