Static Overdrive: Difference between revisions

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(Patch 5 change)
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| variants =
| variants =
| condition = Static Discharge Aura
| condition = Static Discharge Aura
| condition duration = 3
| condition duration = 2
| condition save =  
| condition save =  
| condition dc =
| condition dc =
| condition2 = Static Discharge: Supercharge
| condition2 = Static Discharge: Supercharge
| condition2 duration =  3
| condition2 duration =  2
| condition2 save =  
| condition2 save =  
| condition2 dc =
| condition2 dc =
| used by creatures = Bernard
| used by creatures = Bernard
| notes =
| notes = * As of Patch 5, Static Discharge Aura/Supercharge lasts 2 turns instead of 3.
}}
}}

Revision as of 12:03, 1 December 2023

Static Overdrive.webp

Static Overdrive is a class action available to Bernard that buffs his allies and hurts his enemies.

Description

Emanate a static discharge that buffs nearby constructs and hurts all others.

Properties

Cost:
Bonus action
Details:
 Range: Self
Recharge: Per turn

Condition: Static Discharge Aura

Static Discharge Aura Static Discharge Aura

Duration: 2 turns

  • All constructs near Bernard deal an additional 1d6+2Damage TypesLightning to weapon attacks. All others take 2d8Damage TypesLightning each turn.
  • When the condition ends, Bernard is Stunned Stunned for 2 turns.

Condition: Static Discharge: Supercharge

Static Discharge: Supercharge Static Discharge: Supercharge

Duration: 2 turns

  • Standing near a statically charged Bernard. Deals an additional 2d4Damage TypesLightning.

How to learn

Used by creatures: Bernard

Notes

  • As of Patch 5, Static Discharge Aura/Supercharge lasts 2 turns instead of 3.