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Pillar of Souls: Difference between revisions

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{{CharacterInfo2
{{Infobox statistics
|name = Pillar of Souls
| name = Pillar of Souls
|file = Pillar of Souls .png
| image = Pillar of Souls .png
|file-px = 250
| imagesize = 0.6
|HP = 99
| hit_points = 99
|piercing = double
| resistant1 = Piercing
|bludgeoning = Vulnerable
| immune1 = Necrotic
|necrotic = immune
| immune2 = Fire
|fire = immune
| immune3 = Psychic
|psychic = immune
| immune4 = Poison
|poison = immune
| vulnerable1 = Bludgeoning
|force = Vulnerable
| vulnerable2 = Force
}}
}}
{{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}}
{{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}}
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'''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]].  
'''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]].  


During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}.  
During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition [[Soul Pillar Proximity (Condition)]].  


For each pillar in play, his attacks deal an additional {{DamageText|1~12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[saving throws]]. Raphael can also gain {{DamageText|3~18|Healing}} per active pillar with the action [[Consume Souls]].
For each pillar in play, his attacks deal an additional {{Damage color|Fire|1~12 Fire}} damage, and add +3 to his [[Dexterity]] checks and [[saving throws]]. Raphael can also gain {{Damage color|Healing|3~18 Healing}} per active pillar with the action [[Consume Souls]].




The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.
The pillars are weak to {{Damage color|Bludgeoning}} and {{Damage color|Force}} damage.


== Conditions ==
== Conditions ==

Revision as of 04:20, 21 January 2024

Pillar of Souls is an environmental object in the House of Hope in Act Three.

During the battle against Raphael, four Pillars surround the room, granting him bonuses for his condition Soul Pillar Proximity (Condition).

For each pillar in play, his attacks deal an additional 1~12 Fire damage, and add +3 to his Dexterity checks and saving throws. Raphael can also gain 3~18 Healing per active pillar with the action Consume Souls.


The pillars are weak to Bludgeoning and Force damage.

Conditions

Soul Pillar: Activated

  • Raphael can now consume souls from this Soul Pillar to spend on powerful spells - but is susceptible to Radiant damage and other methods of dispelling the gathered souls.