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Medium Armour Master: Difference between revisions
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(Magic initiate also gives the AC bonus) Tags: Mobile edit Mobile web edit |
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| granted by feats = Medium Armour Master (Feat) | | granted by feats = Medium Armour Master (Feat) | ||
| notes = * This feat will prevent items with the [[Exotic Material]] passive feature from using for your full Dexterity bonus, instead limiting them to +3. | | notes = * This feat will prevent items with the [[Exotic Material]] passive feature from using for your full Dexterity bonus, instead limiting them to +3. | ||
* The AC bonus increase can also be gained from {{SAI|Magic Initiate: Cleric}}. | |||
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Revision as of 07:49, 8 February 2024
Template:Up to date
Medium Armour Master is a passive feature provided by the Feat of the same name. Your mastery over Medium Armour increases, granting you increased Armour Class and the ability to Stealth without
Disadvantage from the Medium Armour.
Description
When you wear medium armour, it doesn't impose Disadvantage on Stealth checks. The bonus to
Armour Class you can gain from your Dexterity modifier also becomes +3 instead of +2.
You must have Proficiency in Medium Armour to take this feat
How to learn
Granted by the feats: Medium Armour Master (Feat)
Notes
- This feat will prevent items with the Exotic Material passive feature from using for your full Dexterity bonus, instead limiting them to +3.
- The AC bonus increase can also be gained from .