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Wrath (Condition): Difference between revisions

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(Added properties and empty notes field (using bot))
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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Adrenaline courses through your veins. You have a +1 bonus to damage with melee weapons.
* You have a +1 bonus to damage with melee weapons for every turn this condition has remaining.
** ''Wrath grants +1 damage per condition turn remaining. It has a maximum duration of 7 turns.''
| stack id =MAG_VIOLENCE| tick type =end turn| stack type =additive| properties =MultiplyEffectsByDuration| notes =
| stack id =MAG_VIOLENCE| tick type =end turn| stack type =additive| properties =MultiplyEffectsByDuration| notes =
   
   

Revision as of 12:07, 22 February 2024

  • You have a +1 bonus to damage with melee weapons for every turn this condition has remaining.

Properties

Stack ID Stack ID: MAG_VIOLENCE

Loses duration Loses duration: end of turn

If already applied If already applied: add to duration

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID MAG_VIOLENCE, only one of these can be applied at the same time:

Condition Effects

Wrath (Condition) Wrath

  • You have a +1 bonus to damage with melee weapons for every turn this condition has remaining.

Sources of Wrath

Template:Up to date

Items that Apply Wrath

Equipment

The Wrath set is a set of equipment that generates Wrath Wrath, a stacking condition that grants up to +7 melee damage bonus.

Equipment

  • Bloodguzzler Garb
    • When an enemy damages the wearer, the wearer gains Wrath Wrath for 1 turn.
  • Cap of Wrath
    • During combat, when the wearer starts their turn with 50% Hit Points or less, they gain Wrath Wrath for 2 turn.
  • Linebreaker Boots
    • When the wearer Dash or takes a similar action during combat, they gain Wrath Wrath for 3 turns.

Notes

  • As of Hotfix 15, Wrath charges are cumulative as is stated in the box at the top of the entry, up to the maximum of 7.