Healing Incense Aura: Difference between revisions

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{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{Template:ActionPage
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| summary = '''Create Healing Incense Aura''' is a class action only found as a special action on the [[Devotee's Mace]]. It allows you to heal allies constantly for 10 turns
| summary = '''Create Healing Incense Aura''' is a class action only found as a special action on the [[Devotee's Mace]]. It allows you to heal allies constantly for 10 turns
| description = Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn
| description = Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn

Latest revision as of 16:34, 9 March 2024

Healing Incense Aura.webp

Create Healing Incense Aura is a class action only found as a special action on the Devotee's Mace. It allows you to heal allies constantly for 10 turns

Description

Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn

Properties

Cost:
Bonus action
Damage:
D4 Healing.png 1d4 (1~4) hit points
Details:
 Range: Self
AoE: 9 m / 30 ft (Radius)
Recharge: Long rest

Condition: Healing Incense Aura

Healing Incense Aura Healing Incense Aura

Duration: 10 turns

  • Applies Healing Incense Healing Incense to affected entity and allies within  Range: 10 m / 30 ft, regaining 1d4hit points per turn.

Condition: Healing Incense

Healing Incense Healing Incense
  • Affected entity regains 1d4hit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.

How to learn

Granted by items: