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Ensnaring Strike (Melee): Difference between revisions
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| <strong>[[File:Ensnared Condition Icon | | <strong>[[File:Ensnared Condition Icon.png|frameless|upright=0.12]] Ensnared</strong> | ||
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| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}} | | {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}} |
Revision as of 14:08, 16 July 2023
Ensnaring Strike (Melee) is a Level 1 Conjuration Spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
Description
Your attack summons thorny vines, dealing Weapon Damage
and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6 Piercing damage
at the start of each turn. An ally can use its help action to try and tear away the vines.
Properties
Action + Bonus Action + Level 1 Spell Slot
Available to level 2 Ranger.
- Damage:
Weapon Damage
+ 1 ~ 6 PiercingWeapon Damage + 1d6 File:Piercing Damage Icon 3.png Piercing
- Range:
Weapon Range
- Saving Throw:
Strength
- Concentration:
Required
Ensnared |
Duration: 10 turns
|
At Higher Levels
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by 1d6 Physical damage
for each spell slots level above 1st.