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Ensnaring Strike (Melee)
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For the ranged version of this spell, see Ensnaring Strike (Ranged).

Description
Your attack summons thorny vines that possibly Ensnare your target.Properties
- Cost
- Action
- Cost on hit
- Bonus Action + Level 1 Spell Slot
- Damage: 1~6
Normal weapon damage+ 1d6Piercing (Per turn)- Details
- Melee Weapon Attack Roll
- STR Save (Spell save DC)
- Melee: 1.5 m (5 ft)
- Concentration
At higher levels
Upcasting: Ensnared condition deals an extra 1d6Piercing damage per level.
Technical details
UID
Target_EnsnaringStrike Spell flags
Condition: Ensnared (Ensnaring Strike)
Ensnared
Duration: 10 turns
- Cannot move and takes 1d6Piercing damage per turn.
- Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.
- Remove when Helped.
How to learn
Notes
- This spell pairs well with the Ranger's Favoured Enemy passive Bounty Hunter.
Bugs
- When upcast to level 3 and 4, the level 2 version of Ensnared is incorrectly applied.
Visuals
External links[edit section | visual editor]
- on the Forgotten Realms Wiki





















