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Ensnaring Strike (Melee)
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For the ranged version of this spell, see Ensnaring Strike (Ranged).

Description
Your attack summons thorny vines that possibly Ensnare your target.Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help action to try and tear away the vines.
Properties
- Cost
- Action
- Cost on hit
- Bonus Action + Level 1 Spell Slot
- Damage: 1~6
- Details
- Melee weapon attack roll
- STR Save (Spell save DC)
- Melee: 1.5 m / 5 ft
- Concentration
Normal weapon damage
+ 1d6Piercing (Per turn)
At higher levels
Upcasting: Ensnared condition deals an extra 1d6Piercing damage per level.Technical details
UID
Target_EnsnaringStrike
Spell flags
Condition: Ensnared
Ensnared
Duration: 10 turns
Spell save DC Strength saving throw
- Cannot move and takes 1d6 damage per turn.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.
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