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Arms of Hadar: Difference between revisions
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''Available to level 1 [[Warlock]]. | ''Available to level 1 [[Warlock]]. | ||
* Damage: 2 ~ 12 Necrotic | * Damage: 2 ~ 12 Necrotic | ||
** <code>[[File:D6 Necrotic.png|frameless|60px]] <span style="color:#66cc66">2d6</span> [[File: Necrotic Damage Icon | ** <code>[[File:D6 Necrotic.png|frameless|60px]] <span style="color:#66cc66">2d6</span> [[File: Necrotic Damage Icon.png|frameless|40px]] [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]</code> | ||
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}} | * Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}} | ||
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}} | * Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}} |
Revision as of 14:40, 16 July 2023
Arms of Hadar is a Conjuration 1st Level Spells. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
Description
Call forth tendrils of dark energy. Targets take 2d6 Necrotic damage
and can't take reactions.
On a successful save, targets only take half damage.
Properties
Available to level 1 Warlock.
- Damage: 2 ~ 12 Necrotic
2d6 Necrotic
- Range:
Self
- Area of Effect:
3m / 10ft (Radius)
- Saving Throw:
Strength
Arms of Hadar |
Duration: 1 turn
|
At Higher Levels
When the spell is cast a 2nd Level or higher, damage increases by 1d6 Necrotic
for each spell slots level above 1st.