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Distracting Strike (Melee): Difference between revisions
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{{Redirect | |||
| redirect = Distracting Strike | |||
| use1 = the ranged version, see | |||
| article1 = Distracting Strike (Ranged) | |||
}} | |||
{{Weapon action page | {{Weapon action page | ||
| summary = '''Distracting Strike (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to give its allies {{Advantage}} on their attack rolls against a target while dealing a bit of extra damage. | | summary = '''Distracting Strike (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to give its allies {{Advantage}} on their attack rolls against a target while dealing a bit of extra damage. |
Revision as of 22:59, 7 May 2024
"Distracting Strike" redirects here. For the ranged version, see, see Distracting Strike (Ranged).
Distracting Strike (Melee) is a Action. This combat manoeuvre allows the Fighter to give its allies Advantage on their attack rolls against a target while dealing a bit of extra damage.
Description
Distract the target, giving your allies Advantage on their next Attack Roll against it.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll
Condition: Distracted
Duration: 1 turn
Not paying any attention to their surroundings.
The distractor's allies have Advantage on their next Attack Roll against the creature.
How to learn
Classes:
- Class level 3: Battle Master