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Distracting Strike (Melee)

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"Distracting Strike" redirects here. For the ranged version, see Distracting Strike (Ranged).
Distracting Strike (Melee) is a Battle Master weapon action. This combat manoeuvre allows the fighter to give allies advantage on their attack rolls against a target.

Description

Distract the target, giving your allies AdvantageAdvantage on their next attack roll against it.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage:
Normal weapon damage
Details
Melee Weapon Attack Roll Melee Weapon Attack Roll (On Miss: Does not spend Superiority Dice.)
Range: Normal weapon range Range: Normal weapon range
Duration: 1 turn

At higher levels

At level 10 with Improved Combat SuperiorityImproved Combat Superiority the damage bonus increases from 1d8 to 1d10.

Technical details

UID
Target_DistractingStrike
https://bg3.norbyte.dev/search?q=name:Target_DistractingStrike
Spell flags

Condition: Distracted

DistractedDistracted

Duration: 1 turn

Not paying any attention to their surroundings.

The distractor's allies have Advantage Icon.png Advantage on their next Attack Roll against the creature.

How to learn

Classes: Granted by features:

Notes

  • If the next attack against the target involves multiple attack rolls at the same time (e.g. firing multiple beams from a single casting of Scorching RayScorching Ray at the distracted target) advantage will be applied to all of them.