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Distracting Strike (Melee)

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"Distracting Strike" redirects here. For the ranged version, see, see Distracting Strike (Ranged).

Distracting Strike (Melee) is a Battle Master class action. This combat manoeuvre allows the Fighter to give its allies Advantage Icon.png Advantage on their attack rolls against a target.

Description

Distract the target, giving your allies Advantage Icon.png Advantage on their next attack roll against it.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority DieSuperiority Die WeaponWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)

At higher levels

At level 10 with Improved Combat Superiority Improved Combat Superiority the damage bonus increases to 1d10

Condition: Distracted

Distracted Distracted

Duration: 1 turn

Not paying any attention to their surroundings.

The distractor's allies have Advantage Icon.png Advantage on their next Attack Roll against the creature.

How to learn

Classes:

Notes

  • If the next attack against the target involves multiple attack rolls at the same time (e.g. firing multiple beams from a single casting of Scorching Ray Scorching Ray at the distracted target) advantage will be applied to all of them.