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Heroism: Difference between revisions
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{| role="presentation" class="wikitable" | {| role="presentation" class="wikitable" | ||
| <strong>[[File:Heroism Condition Icon. | | <strong>[[File:Heroism Condition Icon.webp|frameless|upright=0.12]] Heroism</strong> | ||
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| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}} | | {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}} |
Revision as of 20:09, 16 July 2023
Heroism is an Evocation 1st Level Spells. This spell allows spellcasters to instill themselves or their allies with courage. The affected creatures can not be Frightened and gain temporary hit points.
Description
Bolster yourself or an ally with valour and health.
The target can not be Frightened and gain 5 temporary hit points each turn.
Properties
Available to level 1 Bard and level 2 Paladin.
- Gain:
5 Temporary Hit Points
. - Range:
1.5m / 5ft
- Concentration:
Required
Heroism |
Duration: 10 turns
|
At Higher Levels
When the spell is upcast at 2nd Level or higher, you can target an additional creature for each spell slot level above 1st.