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Heroism: Difference between revisions

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{| role="presentation" class="wikitable"
{| role="presentation" class="wikitable"
| <strong>[[File:Heroism Condition Icon.png|frameless|upright=0.12]] Heroism</strong>
| <strong>[[File:Heroism Condition Icon.webp|frameless|upright=0.12]] Heroism</strong>
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| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}

Revision as of 20:09, 16 July 2023

Heroism is an Evocation 1st Level Spells. This spell allows spellcasters to instill themselves or their allies with courage. The affected creatures can not be Frightened and gain temporary hit points.

"Bolster yourself or an ally with valour and health. The target can not be Frightened and gain 5 Temporary Hit Points each turn."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Range 1.5m / 5ft
School Enchantment
Concentration Required
Condition Heroism
Duration 10 turns
Class Bard, Paladin

Description

Bolster yourself or an ally with valour and health.

The target can not be Frightened and gain 5 temporary hit points each turn.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Bard and level 2 Paladin.

At Higher Levels

When the spell is upcast at 2nd Level or higher, you can target an additional creature for each spell slot level above 1st.