User:Majorminor50: Difference between revisions

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(Making a "Basics of Combat" page. Talking about action economy.)
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Goal of combat. Reduce your enemies HP (Health Points) to zero.  
 
The goal of combat is to reduce your enemies HP (Health Points) to zero (or 1 if you have non-lethal toggled on).


When combat begins, your characters and the enemy will roll '''Initiative'''. This is a d20 (1-20) with a characters Dexterity acting as the modifier to this. Based on how characters rolled, they will take turns based on where they fell in that order.  
When combat begins, your characters and the enemy will roll '''Initiative'''. This is a d20 (1-20) with a characters Dexterity acting as the modifier to this. Based on how characters rolled, they will take turns based on where they fell in that order.  
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=== Actions ===
=== Actions ===
Full Action - A costs a character 1 full action resource. These actions typically do damage, or allow the character some level of benefit or buff. You only get 1 per turn (unless under the affects of Haste).  
Full Action - A costs a character 1 full {{Action}} resource. These actions typically commit your character to attacking, buffing themselves or an ally, or debuffing the enemy. Every class has 1 {{Action}} per turn (unless under the affects of Haste).  
{| class="wikitable sortable"
{| class="wikitable sortable"
|+Notable Actions
|+Notable Actions
!Action
!{{Action}}
!Description
!Description
|-
|-
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|Throw an item
|Throw an item
|}
|}
Bonus Actions - Costs a character 1 bonus action resource. These are typically "less" impactful than full actions, but still powerful. You only get 1 per turn (unless you are a Thief who gets 2, or under the effect of the Helmet of Grit).
Bonus Actions - Costs a character 1 <nowiki>{{action|bonus}}</nowiki> resource. These are typically "less" impactful than full actions, but still powerful. You only get 1 per turn (unless you are a Thief who gets 2, or under the effect of the Helmet of Grit).
{| class="wikitable"
{| class="wikitable"
|+Notable Bonus Actions
|+Notable Bonus Actions
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Whilst engaged in combat with the enemy goblins below, our party has at their disposal, 4 Full actions, and 5 Bonus actions  between them.  
Whilst engaged in combat with the enemy goblins below, our party has at their disposal, 4 Full actions, and 5 Bonus actions  between them.  
{| class="wikitable"
{| class="wikitable"
|+Enemy -
|+Enemy
!Character
!Character
!# of Full Actions (per turn)
!# of Full Actions (per turn)
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|-
|-
|Goblin 4
|Goblin 4
|1
|1
|-
|Goblin 5
|1
|1
|1
|1
|-
|-
|Total
|Total
|5
|4
|5
|4
|}
|}
In contrast, there are 5 Goblins, meaning that at the start of combat the enemy has access to 5 Full Actions and 5 Bonus Actions  
In contrast, there are 4 Goblins, meaning that at the start of combat the enemy has access to 4 Full Actions and 5 Bonus Actions  




As combat proceeds, you and the enemy will expend actions to attack one another.
As combat proceeds, you and the enemy will expend actions to attack/harm/cast spells/buff/debuff enemies and allies until either you or your opponents win. The Action economy is an important tool to understanding your resources as a party, and wh

Revision as of 23:46, 17 July 2023

Basics of Combat

The goal of combat is to reduce your enemies HP (Health Points) to zero (or 1 if you have non-lethal toggled on).

When combat begins, your characters and the enemy will roll Initiative. This is a d20 (1-20) with a characters Dexterity acting as the modifier to this. Based on how characters rolled, they will take turns based on where they fell in that order.


Combat in Baldur's Gate 3 runs on Actions. Every class/enemy/character has at minimum 1 Full Action and 1 Bonus Action during their turn. Certain actions, abilities, items and spells can will cost either a Full Action or a Bonus Action (occasionally alongside a class specific resource like a spell slot).


Certain classes, abilities, potions, items or spells and increase or decrease the amount of actions and bonus actions any given character may get to utilize on their turn.

Actions

Full Action - A costs a character 1 full Action resource. These actions typically commit your character to attacking, buffing themselves or an ally, or debuffing the enemy. Every class has 1 Action per turn (unless under the affects of Haste).

Notable Actions
Action Description
Main hand Attack Attack with the weapon in your main hand
Dash Double your movement speed
Help Assist a party member
Throw Throw an item

Bonus Actions - Costs a character 1 {{action|bonus}} resource. These are typically "less" impactful than full actions, but still powerful. You only get 1 per turn (unless you are a Thief who gets 2, or under the effect of the Helmet of Grit).

Notable Bonus Actions
Action Description
Jump Jump a distance based on your strength.
Hide Attempt to hide.
Dip Dip your weapon in a surface.
Potions Drink a potion

Action Economy

In game systems, players and the enemy run on what is known as the Action Economy. This is the relationship between how many actions the player gets to take on their turn in contrast to the number of actions that the enemy gets to take on their turn. The goal of any given encounter is to incapacitate or reduce your enemies HP to zero. In order to do so, characters take turns using actions and bonus actions to attack, buff party members, and debilitate their opponents.


The economy is how many actions and bonus actions the characters and enemies have at their disposal on any given turn. For example:

Player's Party
Character Class # of Full Actions (per turn) # of Bonus Actions (per turn)
Shadowheart Cleric 1 1
Astarion Rogue (Thief) 1 2
Lae'Zel Fighter 1 1
Tav Warlock 1 1
Total 4 5

Whilst engaged in combat with the enemy goblins below, our party has at their disposal, 4 Full actions, and 5 Bonus actions between them.

Enemy
Character # of Full Actions (per turn) # of Bonus Actions (per turn)
Goblin 1 1 1
Goblin 2 1 1
Goblin 3 1 1
Goblin 4 1 1
Total 4 4

In contrast, there are 4 Goblins, meaning that at the start of combat the enemy has access to 4 Full Actions and 5 Bonus Actions


As combat proceeds, you and the enemy will expend actions to attack/harm/cast spells/buff/debuff enemies and allies until either you or your opponents win. The Action economy is an important tool to understanding your resources as a party, and wh