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Vampiric Swarm: Difference between revisions
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m (Corrected note about damage.) |
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| condition duration = 2 | | condition duration = 2 | ||
| condition save = | | condition save = | ||
| notes = | | notes = The damage is dependent on how many rituals are active, starting at {{DamageText|12d12|Piercing}}. One dice of damage is removed for every ritual circle currently blocked by the player/summons, making it possible to lower it to minimum {{DamageText|5d12|Piercing}}. | ||
| npc only = yes | | npc only = yes | ||
}} | }} | ||
[[Category:Reactions]] | [[Category:Reactions]] | ||
[[Category:Legendary actions]] | [[Category:Legendary actions]] |
Revision as of 14:44, 9 June 2024
Vampiric Swarm is a level 6 conjuration spell. It is cast as a legendary reaction available to Cazador in Honour mode. It cannot be learned by players and is only used by NPCs.
Description
Call forth a swarm of vampire bats. Targets are pushed backwards 7 m / 23 ft and may become .
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Swarmed
Duration: 2 turns
- Affected entity is Vulnerable to Piercing damage and will take 4d8Piercing every turn. While the entity is Swarmed, Cazador will heal 4d8hit points every turn.
How to learn
Used by creatures: Cazador