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(Updated the formula for how jump range increases as strength increases.)
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*Range of jump is determined by [[Strength]] score
*Range of jump is determined by [[Strength]] score
** Minimum {{Range|m=5|ft=15}} (at 10 [[Strength]] or lower)
** Minimum {{Range|m=5|ft=15}} (at 10 [[Strength]] or lower)
** Range increases by 0.5 m / 1.5 ft per 1 point of [[Strength]] above 10
** Range increases by 1.5 m / 5 ft for every 2 points of [[Strength]] above 10


== Notes and Trivia ==
== Notes and Trivia ==
Casting the {{SmallIcon|Jump Spell Icon.png}} [[Jump]] spell will triple the maximum distance of your jump.
Casting the {{SmallIcon|Jump Spell Icon.png}} [[Jump]] spell will triple the maximum distance of your jump.

Revision as of 02:42, 19 July 2023

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Jump is a Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.

Description

Jump to a destination.

Your Strength affects how far you can jump.

Properties

Bonus action +  3 m / 10 ft movement

  • Range of jump is determined by Strength score
    • Minimum  Range: 5 m / 15 ft (at 10 Strength or lower)
    • Range increases by 1.5 m / 5 ft for every 2 points of Strength above 10

Notes and Trivia

Casting the Jump spell will triple the maximum distance of your jump.