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| '''[[House in Deep Shadows]]''' | | '''[[House in Deep Shadows]]''' |
| * Agree to play hide-and-seek with [[Oliver]] | | * Agree to play hide-and-seek with [[Oliver]] |
| | * Reunite [[Oliver]] with [[Thaniel]] |
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| '''[[Reithwin Town]]''' | | '''[[Reithwin Town]]''' |
| * Agree to help [[Arabella]] find her parents | | * Agree to help [[Arabella]] find her parents |
| * Invite [[Arabella]] to join your camp | | * Invite [[Arabella]] to join your camp |
| * Successfully pass a saving throw or sleight of hand check when interacting with [[Thisobald Thorm]]
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| * Reunite [[Oliver]] with [[Thaniel]]
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| ''In the [[House of Healing]]:'' | | ''In the [[House of Healing]]:'' |
| * Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Wyll|+1}} | | * Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Wyll|+1}} |
| ** Then persuade [[Malus Thorm]] to operate on himself. {{Approval|Wyll|+1}} | | ** Then persuade [[Malus Thorm]] to operate on himself. {{Approval|Wyll|+1}} |
| * OR Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Wyll|+1}} ''(comes one point by another subsequently)''. | | * OR Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Wyll|+1}} ''(comes one point by another subsequently)''. |
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| '''[[The Waning Moon]]''' | | '''[[The Waning Moon]]''' |
| * Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Wyll|+1}}''(each time)'' | | * Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Wyll|+1}}''(each time)'' |
| ** OR successfully imitate drinking (rolling [[Sleight of Hand]]), up to two times total {{Approval|Wyll|+1}} ''(each time)'' | | ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Wyll|+1}} ''(gains approval only in first round)'' |
| * Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times {{Approval|Wyll|+1}} ''(each time)''. | | * Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times {{Approval|Wyll|+1}} ''(each time)'' |
| | ▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' |
| | * By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Wyll|+1}} |
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| '''[[Moonrise Towers]]''' | | '''[[Moonrise Towers]]''' |
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Wyll likes acts of heroism and defending the innocent or defenseless.
Wyll dislikes villainous acts like killing the innocent or defenseless.
The actions and choices listed on this page will raise or lower Wyll's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Wyll may greet the player with:
Negative (<0):
- "You've got something to say?"
- "Go ahead."
Neutral (0 - 29):
Medium and up (30+) - After Gortash coronation in Act Three
- "Let's talk."
- "Always good to talk, my friend."
When spoken to by someone other than the player character:
- "I'm all chatted out, I'm afraid - though I may have a word with the chief."
Romance
Partnered
- "I'm here for you, always."
Approval
As a Companion character, the interactions listed below will cause Wyll to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- When talking to the corpse of the Abducted Nobleman in the Crashed Nautiloid ship via Speak with Dead:
- Playing as a Bard, ask if he wants you to write his story +1
- Playing as a Cleric or Paladin, ask if he would like rites to be performed on his body +1
- Playing as a Ranger or Druid ask if he wants to be buried +1
- Demand more than apologies from Astarion after the spawn attacks you +1
- Use Animal Handling to calm the Scared Boar found near Astarion's pod OR tell it that you won't hurt it via Speak with Animals +1 (any option)
- Recruit Gale +1
Roadside Cliffs
Emerald Grove/The Hollow
▶ Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by Aradin
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check).
- In the confrontation with Barth about the locket, stand for Meli +1
In the Sacred Pool:
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them +1
- Persuade Kagha to free Arabella +5
- Tell Kagha that she killed a child in cold blood OR call her a monster ( +1 any option)
- Playing as a Drow, say you don't threaten/kill children +1
- Persuade Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) +1
- OR Choose to attack Kagha instead of persuading her +1
- Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) +1
- Tell Zevlor you'll kill the goblin's leaders +5
- After being confronted about stealing the Idol of Silvanus, return the idol and apologise +1
- Help Alfira finish her song +1
- If you are confronted about stealing the Idol of Silvanus return the idol and apologise +1
While the Emerald Grove is preparing for the goblin attack
- Convince Memnos to join the fight against the goblins +1
- Tell Lakrissa to buy you a drink +1
- Refuse to open the gate for Minthara +5
Forest
▶ Note: This scene appears only if Aradin has previously left the grove
Owlbear Nest
Sunlit Wetlands
Blighted Village
- Gain entrance to the village by intimidating the the goblin booyahg at the southern gate +1
- Attack Fezzerk and his gang +5
- Deliver the final blow to Fezzerk when confronting him near the windmill +5
- Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing +1
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar +1
Goblin Camp
At the front gate:
- Fling worg dung at Sentinel Olak (triggers a fight with gate guards)
At the outer camp:
- Make Crusher kneel and kiss your foot. +1
- OR Make Crusher kiss your foot after defeating him in a fight. +1
- Continue to attack Crusher after he is defeated, if he attacks you +1 (Makes the whole camp hostile)
- Successfully pass a check to take the Owlbear Cub from Goblin Krolla
In the Shattered Sanctum:
- Pick a fight with Priestess Gut in the throne room +1 OR in her chambers +5
- Tell Minthara that Sazza was too stupid to understand you prior +1
- Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location
- Convince the spiders in the pit that goblins taste better than you
At Worg Pens:
- Stop the goblin children from throwing stones at the bear
- After freeing Halsin, agree to Defeat the Goblins and tell Halsin to get to safety +1
- OR Ask Halsin to help you kill the goblin leaders in a bear form.
The Risen Road
Waukeen's Rest
Zhentarim Hideout:
- Successfully intimidate Salazon to let you go through the hatch to the Zhentarim Hideout
- Free the artist Oskar Fevras from the Zhentarim hideout +1
- If bargaining with Brem about Oskar, get him lower the price +1
- Give Oskar an additional 200 gold after freeing him
Underdark
Grymforge
When dealing with Ward Magmar:
- Tell Magmar that he disgusts you +1
- Playing as a Dwarf, tell him that the duergar live up to their cruel reputation +1
- Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss
- Promise the deep gnome slaves that you'll do what you can to help them
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them
- Side with Elder Brithvar when confronting Nere
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere +1
- After freeing Barcus Wroot, bid him farewell and good luck
Crèche Y'llek
At the hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- That you'll take it to a better crèche +1
- OR That you'll raise it yourself +1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer +1
In captain's quarters and Inquisitor's chambers:
Camp/Conversation
- When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one +3
- Tell Lae'zel that "No one is dying tonight. We still have time." +5
- Ask him if he's worried about his father's abduction +3
- When asking what it's like being the duke's son, say "Good wine? I'll toast to that"
- Tell Wyll you should rescue Duke Ravengard +3
- Pet Scratch +1
- Feed the Owlbear Cub when it first comes to the camp
- Successfully heal the Owlbear Cub's paw when it appears again at the camp
- Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers +1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, tell the devil:
- "You're mad if you think I'll make a deal with a devil." +5
- OR "Then fix it. Or die by my hand!" +1
- Talking to Wyll afterwards, say you are not taking Raphael's deal +1
Personal quest
- Ask him how he came to be the Blade of Frontiers +5
- Tell him that he must have been proud of saving a little boy from goblins +2
- Ask him how he ended up making a pact +5
- Encourage him to get of out his pact with +5
- Encourage him further by saying you two can figure it out if you put your worms together +3
If Karlach died:
- Say "Hail to the Blade"/"Hail to us" after killing Karlach +2
If Karlach was spared:
- Tell Mizora not to lay a finger on Karlach during her first appearance +5
- Ask him how it feels to be a devil +3
- Tell him he looks like a handsome devil or that you see the Blade of Frontiers +3
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
Last Light Inn
House in Deep Shadows
Reithwin Town
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 (comes one point by another subsequently).
The Waning Moon
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total +1(each time)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in first round)
- Successfully entertain the brewer with your stories (through Performance roll), up to two times +1 (each time)
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
Moonrise Towers
- Tell Mizora you'll help her if she releases Wyll from his pact (Perception check required)
- Pass any skill check in response to Mizora asking why she should let her pet go
- Tell Araj Oblodra that Astarion is his own person
Mind Flayer Colony
Camp/Conversation
- After talking to Mol and Raphael at Last Light Inn, say you need to warn her away from Raphael +3
- After talking to Counsellor Florrick at Last Light Inn, say you can't let the Absolute take Grand Duke Ravengard
- Smile and bow when he invites you to dance with him +5
- Wish Wyll a good night or ask if he wants to spend the night together with you +10
- Invite Halsin to join your party
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Disapproval
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- Accept Astarion's apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground -1
- As the Dark Urge, tear off Gale's hand -1
Emerald Grove/The Hollow
- Take a swing at Zevlor during his argument with Aradin -1
- Refuse to help Zevlor persuade Kagha to let the Tieflings stay -1
- Tell Arron "Seems like most are tieflings. They'll be fine. They have devilish powers" -1
- Tell the Tielfling kids trained by Asharak that they are going to die -1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves -1
- Kick Timber the squirrel -1.
- If you miss, try to kick her again -1
- As Dark Urge, when you are confronted by a companion about kicking Timber, say she came right at you OR that your instincts are sharp and to stay out of the way -1
- As a Barbarian, tell Pandirna to hush or you will snap her neck -1
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza -1
- Tell Sazza that you will free her from her cage -1
- Free Sazza from her cage and tell her to follow you -1
- In the cave, refuse to help take out the goblin leaders when Zevlor asks -1
- Threaten Mol when first meeting her in the Tiefling Hideout -1
- After agreeing to steal the Idol of Silvanus for Mol and obtaining it, tell her you will be keeping it -1
- During Meli and Barth's confrontation about the stolen locket
- Choose not to get involved -1
- Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own -1
- If Arabella has died, tell Meli "Better do what he says, boy. There's already one thief to bury today." -1
- If you get his locket back from Meli, have Barth pay you for handing over the locket -1
- Grab Silfy after you notice her stealing from you -1
- Prod Nettie's bird twice -1
- After saving Mirkon from the harpies, tell him to stop sniveling or the harpies will return -1
- As a Rogue, pick Mirkon's pockets while he is distracted by the harpies -1
- Steal Alfira's extra lute -1
- Take Alfira's lute out of her hands and smash it -1
- Tell Alfira she should give up on her song -1
- As the Dark Urge, do nothing when Kagha is threatening Arabella -1
- When speaking to Kagha after Arabella is freed or died
- Tell Kagha that you would have killed Arabella outright -5
- Tell her you just wanted to see what would happen -5
- Tell her that it was quite a show -5
- Say you're protecting your own/protected your own -1
While the Druid Grove is preparing for the goblin attack
- As the Dark Urge, tell Zevlor the goblin horde is yours -1
- Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins -10
- Tell Mirkon you are not here to save them -1
- Betray the Grove after blowing the horn -10
Forest
- While using Speak with Animals to talk with Scratch, start shouting at the corpse to prove Gomwick is dead. -1
- While talking to Aradin on the bridge, say you don't waste your time with devil spawn -1
- Say a prayer over the corpses as a cleric of Bhaal, Bane, Myrkul or Shar -1
Riverside Teahouse
- When Auntie Ethel's true form surrenders, accept the deal to let her keep Mayrina -5
- Let Auntie Ethel do her magic on your eye
- Roar at Lorin -1
Blighted Village
- Request to be compensated by Barcus Wroot after saving him -1
- Interrupt the bugbear and ogre lovers in the barn -1
- Pay Fezzerk a lot of gold to let you pass -1
Goblin Camp
- Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners. -1
- Convince Minthara to spare Sazza -1
- Kiss Crusher's foot -1
- Help up Crusher after defeating him in a fight -1
- Using speak with animals, instruct the chicken to ran to the posts during chicken chasing.
- Tell Torturer Spike that you will torture the prisoner. -1
Waukeen's Rest
Underdark
Grymforge
- When first speaking to Ward Magmar in front of the elevator, ask how you might get your own captive. -1
- After killing Magmar and Pistle, tell Skickpit to use the elevator to surface. -1
Creche Y'llek
- Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings -1 and immediately starts the fight with Ko'kuu and hatchery guards)
- Crush the Githyanki egg -1 (This option is not available if playing as a Githyanki; starts the fight with Ko'kuu and hatchery guards)
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger -1, and then indeed kill him -1
Camp/Conversation
- Be dismissive of him saving a little boy from goblins -2
- When Wyll with other companions finds out that Astarion is a vampire:
- Say you think he won't hurt any of you -1
- OR Tell them that if they don't like it, they can leave. -1,
- When discussing the tadpole and its lack of side-effects, propose to dig up some poison mushrooms -1
- After it is revealed he is Duke Ravengard's son, tell him you don't care about his lineage -3
- Playing as a Sorcerer, ask him if his false eye is made of sending stone, and pass a passive Insight check. -5
- OR, Playing as a Wizard, ask him, pass the check, and use illithid powers afterwards to find out the truth -5
Spoiler warning! This section reveals interactions with The Dark Urge.
- Playing as The Dark Urge: Confess to murdering the bard -1
Raphael's deal
- When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole. -1
- After first encounter with Raphael, tell Wyll you are considering the cambion's deal -1
Personal quest
If Karlach was spared:
- Flirt with Mizora -1
- Ask Mizora if she will leave if you turn on Karlach -1
- While asking Wyll what it is like to be a devil, tell him he looks like a freak -3
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
- Tell Madeline to "keep going" when she stops stabbing herself -3
Moonrise Towers
- Kill Fezzerk without combat after Ketheric Thorm tells you to
- When speaking with Minthara after the battle, propose to take the place of Orin once she's dead. -1
- When Minthara says we could claim their Netherstones, reply "I'm with you". -1
Gauntlet of Shar
Mind Flayer Colony
- Choosing to consume the Waking Mind
- When speaking to the Fresh Mind, tell them that they will never wake again.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Bugs
- As of Patch #5, Wyll will use his neutral greetings regardless of approval.[Needs Verification]