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Vampiric Swarm: Difference between revisions

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| notes = * The damage is dependent on how many rituals are active, starting at {{DamageText|12d12|Piercing}}. One dice of damage is removed for every ritual circle currently blocked by the player/summons, making it possible to lower it to minimum {{DamageText|5d12|Piercing}}.
| notes = * The damage is dependent on how many rituals are active, starting at {{DamageText|12d12|Piercing}}. One dice of damage is removed for every ritual circle currently blocked by the player/summons, making it possible to lower it to minimum {{DamageText|5d12|Piercing}}.


* This spell can be cast while {{Cond||Silenced}}.
* This spell can be cast while {{Cond|Silenced}}.
| npc only = yes
| npc only = yes
}}
}}
[[Category:Reactions]]
[[Category:Reactions]]
[[Category:Legendary actions]]
[[Category:Legendary actions]]

Latest revision as of 22:44, 27 July 2024

Legendary Action Offensive.webp

Vampiric Swarm is a level 6 conjuration spell. It is cast as a legendary reaction available to Cazador in Honour mode. It cannot be learned by players and is only used by NPCs.

Description

Call forth a swarm of vampire bats. Targets are pushed backwards 7 m / 23 ft and may become Swarmed Swarmed.

Properties

Damage
D12 Piercing.png 12d12 (12~144) Damage TypesPiercing
Details
DEX Save
 Range: 10 m / 33 ft
AoE: 5 m / 16 ft (Cube)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Swarmed

Swarmed Swarmed

Duration: 2 turns

  • Affected entity is Vulnerable to Piercing damage and will take 4d8Damage TypesPiercing every turn. While the entity is Swarmed, Cazador will heal 4d8hit points every turn.

How to learn

Used by creatures: Cazador

Notes

  • The damage is dependent on how many rituals are active, starting at 12d12Damage TypesPiercing. One dice of damage is removed for every ritual circle currently blocked by the player/summons, making it possible to lower it to minimum 5d12Damage TypesPiercing.
  • This spell can be cast while Silenced Silenced.