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Adamantine Reverberation: Difference between revisions
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(Specified how Adamantine Reverberation works with prone and added the radius of the blastwave) |
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| condition = Adamantine Reverberation | | condition = Adamantine Reverberation | ||
| condition duration = 1 | | condition duration = 1 | ||
| notes = * Grym | | notes = | ||
* Grym cannot get Adamantine Reverberation condition while [[Prone (Condition)|Prone]]. However, if it already had it before getting prone, the shockwave will be actived once the temporary hit points are removed. | |||
* The radius for the blastwave is 3 m measured from the Grym's red circle. | |||
}} | }} | ||
[[Category:Legendary actions]] | [[Category:Legendary actions]] |
Latest revision as of 23:44, 17 December 2024
Adamantine Reverberation is a legendary reaction available to Grym in Honour mode. Once per turn when struck by an attack, Grym reverberates, granting 10 temporary hit points and doubled movement speed until the temporary hit points are depleted.
Description
Grym's form vibrates after being struck, providing 10 temporary hit points and doubling its movement speed while the temporary hit points are present.
When the temporary hit points are removed, a shockwave pushing targets back Range: 4 m / 13 ft and dealing 4d8Thunder will explode outward.
Properties
- Damage:
- 4d8 (4~32) Thunder
- Details:
- Range: Self
- Recharge: Per turn
Condition: Adamantine Reverberation
How to learn
Used by creatures: Grym
Notes
- Grym cannot get Adamantine Reverberation condition while Prone. However, if it already had it before getting prone, the shockwave will be actived once the temporary hit points are removed.
- The radius for the blastwave is 3 m measured from the Grym's red circle.