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Reverberation (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
|icon = GenericIcon Intent Debuff.png
|name=Reverberation
|name=Reverberation
|effects=Affected entity has a -1 penalty to [[Strength]], [[Dexterity]], and [[Constitution]] {{SavingThrow}}s per remaining turn.
|effects=Affected entity has a -1 penalty to [[Strength]], [[Dexterity]], and [[Constitution]] {{SavingThrow}}s per remaining turn.

Revision as of 01:58, 20 August 2023

Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving throws per remaining turn.

When the entity has 4 or more turns of Reverberation, it takes 1~4 Thunder damage and possibly falls Prone. The condition is removed afterward.

Creatures Inmune to Damage TypesThunder damage can't recieve Reverberation.

Sources of Reverberation

Template:Up to date

Reverberation doesn't actually do anything in the current version of the game. Stacks can grow up to a maximum of 7 turns and are not consumed when reaching 4, and neither damage nor prone ever happen. The different items that can apply reverberation do not all work as expected from their description.

Items that Apply Reverberation

  • Equipment:
    • Gloves of Belligerent Skies: When the wielder deals radiant, lightning or thunder damage, apply 2 turns of reverberation to the target(s).
    • Boots of Stormy Clamour: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation.

Items that Interact with Reverberation

  • Ring of Absolute Force: If the wearer bears the Absolute's brand, they deal 1 additional thunder damage. NB : this should work with reverberation, but can't be tested as reverberation doesn't work for now.