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Arcane Echomalefaction

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Arcane Echomalefaction is a passive feature which applies reverberation on enemies after applying a condition.

Description

When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of ReverberationReverberation.[See: Bugs]

Condition: Reverberation

ReverberationReverberation

Duration: 2 turns

  • When the entity has 5 or more turns of Reverberation, it takes 1d4ThunderThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.
  • Creatures Immune to ThunderThunder damage can't receive Reverberation.

How to learn

Granted by the equipment:

Notes

  • Arcane Echomalefaction is limited once per attack, and only affects a single target each time it is triggered.
    • If a condition is applied to multiple targets at a time, it triggers on the one that received the condition first.
  • Knocking an enemy ProneProne, either by spells like Ice KnifeIce Knife or by them walking on IceIce created by the boot's wearer, does not trigger Arcane Echomalefaction.

Bugs

  • Arcane Echomalefaction triggers under many circumstances even though it appears it should not, due to hidden technical conditions, such as when a ranged weapon attack misses, when SanctuarySanctuary is cast near enemies, or when revealing an invisible enemy with See InvisibilitySee Invisibility.