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edits→frameless|upright=0.15|link=Battle MasterBattle Master version
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Pick [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] '''Sharpshooter''' as your first [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] [[Feats|Feat]] and toggle the passive on. | Pick [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] '''Sharpshooter''' as your first [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] [[Feats|Feat]] and toggle the passive on. | ||
As an extra fighter [[Feats|feat]] pick [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] '''Ability Improvement''' to get '''[[Dexterity]]+2''' and bring it to 18 or even 20 (depending on your game choices). | |||
=== Mid-game numbers === | === Mid-game numbers === | ||
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4 x [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Dice''' provide {{InfoBlob|4 x {{DamageText|1d8|Piercing}}}} damage per short rest. This averages to {{InfoBlob|2 x {{DamageText|4.5|Piercing}}}} damage per turn, almost 50% of an '''Attack''' - about '''10% damage increase'''. | 4 x [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Dice''' provide {{InfoBlob|4 x {{DamageText|1d8|Piercing}}}} damage per short rest. This averages to {{InfoBlob|2 x {{DamageText|4.5|Piercing}}}} damage per turn, almost 50% of an '''Attack''' - about '''10% damage increase'''. | ||
From an extra feat of [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] '''Ability Improvement''' having '''[[Dexterity]]+2''' will give +5% chance to hit and +1 damage (about +5% damage) - '''total of 10% damage increase'''. | |||
For the turn where | |||
== Other class options == | == Other class options == |