Guide:Sharpshooter: Difference between revisions

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[[File:Fighting Style Archery Icon.png|frameless|upright=0.1|24px]] '''Archery''' provides a +2 bonus to {{Attack Roll}}s you make with ranged [[Weapons]] - '''10% damage increase'''.
[[File:Fighting Style Archery Icon.png|frameless|upright=0.1|24px]] '''Archery''' provides a +2 bonus to {{Attack Roll}}s you make with ranged [[Weapons]] - '''10% damage increase'''.


4 x [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Dice''' provide {{InfoBlob|4 x {{DamageText|1d8|Piercing}}}} damage per short rest. This averages to {{InfoBlob|2 x {{DamageText|4.5|Piercing}}}} damage per turn, almost 50% of an '''Attack''' - about '''10% damage increase'''.
4 x [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Dice''' provide 4 x {{DamageText|1d8|Piercing}} damage per short rest. This averages to 2 x {{DamageText|4.5|Piercing}} damage per turn, almost 50% of an '''Attack''' - about '''10% damage increase'''.


From an extra feat of [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] '''Ability Improvement''' having '''[[Dexterity]]+2''' will give +5% chance to hit and +1 damage (about +5% damage) - '''total of 10% damage increase'''.
From an extra feat of [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] '''Ability Improvement''' having '''[[Dexterity]]+2''' will give +5% chance to hit and +1 damage (about +5% damage) - '''total of 10% damage increase'''.


For the turn where
For the turn where [[File:Action Surge Icon 64px.png|frameless|upright=0.1|24px|link=Action Surge]] [[Action Surge]] is used, 2 additional Attacks will result in 40% damage increase. Per turn, for a battle, it brings around '''20% damage increase'''.
 
Overall [[File:Battle Master Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] brings about 50% damage increase on top of the core Sharpshooter build.


== Other class options ==
== Other class options ==
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