Ad placeholder
Death Saving Throw: Difference between revisions
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
| description = A Death Saving Throw is a special type of Saving Throw that a Downed creature must make to avoid dying. | | description = A Death Saving Throw is a special type of Saving Throw that a Downed creature must make to avoid dying. | ||
}} | }} | ||
[[File:Downed.png|right]] | |||
[[File:death_saving_throw.png|right|thumb|The '''Death Saving Throw''' tracker, with successes on the left and failures on the right]] | [[File:death_saving_throw.png|right|thumb|The '''Death Saving Throw''' tracker, with successes on the left and failures on the right]] | ||
Line 25: | Line 25: | ||
== Reviving the Dead == | == Reviving the Dead == | ||
A dead creature cannot be healed by normal means and can only be resurrected by powerful magic, such as [[Revivify]], [[Raise Dead]], or [[Resurrection]]. | A dead creature cannot be healed by normal means and can only be resurrected by powerful magic, such as [[Revivify]], [[Raise Dead]], or [[Resurrection]]. | ||
==Gallery== | |||
<gallery mode="packed"> | |||
Downed2.png|An example of something impossible | |||
</gallery> | |||
[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] |
Revision as of 14:32, 31 August 2023
A Death Saving Throw is a special type of Saving Throw that a Downed creature must make to avoid dying. Typically, Death Saving Throws are only performed by player characters, Companions, and certain notable NPCs. Most enemy creatures simply die when reduced to 0 Hit Points.
Rolling Death Saving Throws
When an eligible creature is reduced to 0 Hit Points, they fall unconscious and become downed. While downed, the creature must use their full turn to roll one Death Saving Throw per round.
The die rolled is a d20 and the Difficulty Class of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save.
If the downed creature rolls a total of three failures, they die. If the creature rolls three successes before rolling three failures, they become Stable - though still unconscious - and no longer need to make Death Saving Throws.
Healing a Downed Creature
At any time while downed, if a creature is Helped or healed by another creature, they immediately lose the downed condition, return to consciousness, and no longer need to make Death Saving Throws.
Note that granting a creature Temporary Hit Points is not the same as healing them, and does not remove the downed condition.
Receiving Damage when Downed
Whilst downed, if a creature receives ranged damage (either magical or martial) they automatically fail one death saving throw per damage application (i.e.3 separate Magic Missile stacks would automatically fail 3 saves and be considered dead.