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Animal Friendship: Difference between revisions

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(Created page with "Spell > List Of Spells > 1st Level Spells > Animal Friendship ---- '''Animal Friendship''' is a Enchantment '''1st Level Spell'''. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters. File:Blade Ward Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox | title = <div style="font-size:105%; font-family:Georgia;">''"Charm a be...")
 
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'''Animal Friendship''' is a Enchantment '''[[Spell#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters.
'''Animal Friendship''' is a Enchantment '''[[Spell#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters.


[[File:Blade Ward Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File:Animal Friendship Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."''</div>
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Revision as of 15:26, 14 July 2022

Spell > List Of Spells > 1st Level Spells > Animal Friendship


Animal Friendship is a Enchantment 1st Level Spell. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters.

File:Animal Friendship Icon 2.png
"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."

Action Icon.png Action

Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration None
Condition Charmed
Duration 10 turns
Class Bard, Druid, Ranger

Description

Charm a beast and convince it you mean no harm.

Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.

Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.

Properties

Action Icon.png Action

Available to level 1 Bard, Druid, and Ranger.

  • Range: Range Icon.png 18m / 60ft