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Manoeuvring Attack (Melee): Difference between revisions
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| summary = '''Manoeuvring Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. It spends a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed and will be prevented from [[Opportunity Attack]]s. | | summary = '''Manoeuvring Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. It spends a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed and will be prevented from [[Opportunity Attack]]s. | ||
| description = Attack an enemy. On a hit, you can use [[Forced Manoeuvre]] on an ally, increasing thier movement speed. | | description = Attack an enemy. On a hit, you can use [[Forced Manoeuvre]] on an ally, increasing thier movement speed. | ||
| image = | | image = Manoeuvering Attack Melee.webp | ||
| cost = supdie:1, action | | cost = supdie:1, action | ||
| concentration = | | concentration = | ||
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| save = | | save = | ||
| additional = ''Triggers the [[Situational Action]] [[Forced Manoeuvre]] for 1 turn.'' | | additional = ''Triggers the [[Situational Action]] [[Forced Manoeuvre]] for 1 turn.'' | ||
| higherlevels = At level 10 with | | higherlevels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | ||
| variants = Manoeuvring Attack (Melee), Manoeuvring Attack (Ranged) | | variants = Manoeuvring Attack (Melee), Manoeuvring Attack (Ranged) | ||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master |
Revision as of 08:09, 24 September 2023
Template:Up to date
Manoeuvring Attack (Melee) is a Battle Master Fighter Action. It spends a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed and will be prevented from Opportunity Attacks.
Description
Attack an enemy. On a hit, you can use Forced Manoeuvre on an ally, increasing thier movement speed.
Properties
- Cost:
- Superiority Die + Action
- Damage:
- Weapon Physical
- + 1d8 (1~8) Physical
- Details:
- Attack roll
- Range: Normal weapon range
Triggers the Situational Action Forced Manoeuvre for 1 turn.