Dispel Evil and Good: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Dispel Evil and Good
| name = Dispel Evil and Good
| image = Dispel Evil and Good Icon.png
| image = Dispel Evil and Good.webp
| level = 5
| level = 5
| school = Abjuration
| school = Abjuration
Line 12: Line 12:
| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
| description = [[List of Creature Types#Aberration|Aberrations]], [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you. You can also break Enchantments that [[Charmed (Condition)|Charm]], [[Frightened (Condition)|Frighten]], or [[Possessed (Condition)|Possess]] allies.
| description = [[List of Creature Types#Aberration|Aberrations]], [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you. You can also break Enchantments that {{Cond|Charmed|Charm}}, {{Cond|Frightened|Frighten}}, or {{Cond|Malefic Possession|Possesses}} allies.
 
While in effect, gain the following spell, which does not consume a [[Spells#Spell Slots|Spell Slot]] when cast:
 
{{icon|Spell Abjuration DispelEvilAndGood BreakEnchantment.png}} '''Dispel Evil and Good: Break Enchantment:'''
* Touch a creature that is [[Charmed (Condition)|Charmed]], [[Frightened (Condition)|Frightened]], or [[Possessed (Condition)|Possessed]] by an otherworldly entity to free its mind.
** {{InfoBlob|{{Action|Action}}}}
** {{Range|melee}}
| action type = action
| action type = action
| attack roll =
| attack roll =

Revision as of 10:28, 11 October 2023

Dispel Evil and Good.webp

Dispel Evil and Good is a level 5 abjuration spell. This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.

Description

Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage Icon.png Disadvantage on Attack rolls against you. You can also break Enchantments that Charm Charm, Frighten Frighten, or Possesses Possesses allies.

Properties

Details
 Range: Self

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

Condition: Dispel Evil and Good

Dispel Evil and Good Dispel Evil and Good

Duration: 10 turns

Grants: Dispel Evil And Good: Break Enchantment Dispel Evil And Good: Break Enchantment

How to learn

Classes:

External Links