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For the gloves of the same name, see Winter's Clutches.
Winter's Clutches is a passive feature that encrusts targets in frost whenever the user attacks and deals cold damage.
Description
When the wearer deals Cold damage, inflict 2 turns of upon the target(s).
Details
- Recharge: Per attack
Condition: Encrusted with Frost
Duration: 2 turns
- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .
How to learn
Granted by the equipment:
Notes
- It is not stated in-game, but Winter's Clutches can only activate once per attack even if you hit multiple targets at once. Area of effect spells such as to the first target in the combat log. will only apply