User:Sky/AuntieEthel
Treasure table: The things in the game files. Machine-friendly form
Drop table: The actual table(s) that display everything we can get as drops, in a human-friendly form
Testing for Auntie Ethel's drop table. Also includes testing on the <section>
feature for reusing drop table parts.
Shop table
(not including gold. todo.)
Stock
Auntie Ethel always has these items to sell, sweetcheeks.
Item | Quantity | Rarity | |
---|---|---|---|
Potion of Invisibility | 1 | Always | |
Potion of Healing | 4 | Always | |
Potion of Greater Healing | 1 | Always | |
Water | 5 | Always | |
Elixir of Hill Giant Strength | 3 | Always | |
Corellon's Grace | 1 | Always | |
Gold [1] | 200 - 1350 | Always |
- ↑ Gold for a normal trader from levels 1 to 6
Alchemy table
Auntie Ethel will roll five or six times on this table.
Item | Quantity | Rarity | |
---|---|---|---|
Autumncrocus | 1 | 1/8 | |
Balsam | 1 | 1/8 | |
Belladonna | 1 | 1/8 | |
Daggerroot | 1 | 1/8 | |
Mergrass | 1 | 1/8 | |
Mugwort | 1 | 1/8 | |
Weavemoss | 1 | 1/8 | |
Wispweed | 1 | 1/8 |
Mushroom table
Auntie Ethel will roll two, three, four, or five times on the Rare Mushroom Table. On average, she will roll 3.4 times.
Quantity | 2 | 3 | 4 | 5 |
---|---|---|---|---|
Chance | 1/5 | 2/5 | 1/5 | 1/5 |
The rare mushroom table contains the following mushrooms, depending on your level.
Item | Quantity | Chance | |
---|---|---|---|
Level 1 - 5 | |||
Acorn Truffle | 1 | Always | |
Level 6+ | |||
Acorn Truffle | 1 | 1/4 | |
Nightlight Frond | 1 | 1/4 | |
Swarming Toadstool | 1 | 1/4 | |
Tongue of Madness | 1 | 1/4 |
Supplies table
Auntie Ethel rolls one or two times on this table. On average, she will have 4.7 Camp Supplies.
Quantity | 1 | 2 |
---|---|---|
Chance | 3/5 | 2/5 |
Item | Quantity | Rarity | |
---|---|---|---|
Food Supply Table 2 | 1 | 1/5 | |
Food Supply Table 3 | 1 | 2/5 | |
Food Supply Table 4 | 1 | 2/5 |
todo: move to real page
ST_Gold_Trader_Part
This is a treasure table used a lot in shops. Shouldn't be directly included in drop tables. Each ST_Gold_Trader_Part actually drops an OBJ_GoldPile
which is 4-9 gold.
Level | Gold piles | Gold ranges |
---|---|---|
1 | 5 | 20 - 45 |
2 | 6 | 24 - 54 |
3 | 7 | 28 - 63 |
4 | 8 | 32 - 72 |
5 | 9 | 36 - 81 |
6 | 10 | 40 - 90 |
7 | 11 | 44 - 99 |
8 | 12 | 48 - 108 |
9 | 13 | 52 - 117 |
10 | 14 | 56 - 126 |
11 | 15 | 60 - 135 |
12 | 16 | 64 - 144 |
Gold_Trader tables
There are a lot of tables that scale the amount of gold depending on how rich the trader is. They are implemented as a number of rolls on the ST_Gold_Trader_Part table. These are also not usable for drop tables yet. But we're getting there.
Table | Multipliers |
---|---|
Gold_Trader_Poor | 3;4 |
Gold_Trader_Modest | 6;7;8 |
Gold_Trader_Normal | 10;11;12;13;14;15 |
Gold_Trader_Wealthy | 22;25;27 |
Gold_Trader_ExtremelyRich | 60 |
Including it in a drop table
The easiest way is to use the User:Sky/TraderGoldRow template with the appropriate wealth and level bound parameters.
User:Sky/TraderGoldRowUser:Sky/TraderGoldRowUser:Sky/TraderGoldRowUser:Sky/TraderGoldRowUser:Sky/TraderGoldRowItem | Quantity | Rarity |
---|