User:Sky/AuntieEthel

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Treasure table: The things in the game files. Machine-friendly form

Drop table: The actual table(s) that display everything we can get as drops, in a human-friendly form

Testing for Auntie Ethel's drop table. Also includes testing on the <section> feature for reusing drop table parts.

Shop table

(not including gold. todo.)

Stock

Auntie Ethel always has these items to sell, sweetcheeks.

Item Quantity Rarity
Potion of Invisibility Icon.png Potion of Invisibility 1 Always
Potion of Healing Icon.png Potion of Healing 4 Always
Potion of Greater Healing Icon.png Potion of Greater Healing 1 Always
Water B Icon.png Water 5 Always
Elixir of Hill Giant Strength Icon.png Elixir of Hill Giant Strength 3 Always
Corellons Grace Icon.png Corellon's Grace 1 Always

Alchemy table

Auntie Ethel will roll five or six times on this table.

Item Quantity Rarity
Autumn Crocus Item Icon.png Autumncrocus 1 1/8
Balsam Item Icon.png Balsam 1 1/8
Belladonna Item Icon.png Belladonna 1 1/8
Daggerroot Item Icon.png Daggerroot 1 1/8
Mergrass Item Icon.png Mergrass 1 1/8
Mugwort Item Icon.png Mugwort 1 1/8
Weavemoss Item Icon.png Weavemoss 1 1/8
Wispweed Item Icon.png Wispweed 1 1/8

Mushroom table

Auntie Ethel will roll two, three, four, or five times on the Rare Mushroom Table. On average, she will roll 3.4 times.

Quantity2345
Chance 1/52/51/51/5

The rare mushroom table contains the following mushrooms, depending on your level.

Item Quantity Chance
Level 1 - 5
Acorn Truffle 1 Always
Level 6+
Acorn Truffle 1 1/4
Tongue of Madness 1 1/4
Nightlight Frond 1 1/4
Swarming Toadstool 1 1/4


Supplies table

Auntie Ethel rolls one or two times on this table. On average, she will have 4.7 Camp Supplies.

Quantity12
Chance 3/52/5
Item Quantity Rarity
Purple grapes icon.png Food Supply Table 2 1 1/5
Dried Pork Sausage Icon.png Food Supply Table 3 1 2/5
Pigs Head Icon.png Food Supply Table 4 1 2/5

todo: move to real page

ST_Gold_Trader_Part

This is a treasure table used a lot in shops. Shouldn't be directly included in drop tables. Each ST_Gold_Trader_Part actually drops an OBJ_GoldPile which is 4-9 gold.

Level Gold piles Gold ranges
1 5 20 - 45
2 6 24 - 54
3 7 28 - 63
4 8 32 - 72
5 9 36 - 81
6 10 40 - 90
7 11 44 - 99
8 12 48 - 108
9 13 52 - 117
10 14 56 - 126
11 15 60 - 135
12 16 64 - 144

Gold_Trader tables

There are a lot of tables that scale the amount of gold depending on how rich the trader is. They are implemented as a number of rolls on the ST_Gold_Trader_Part table. These are also not usable for drop tables yet. But we're getting there.

Table Multipliers
Gold_Trader_Poor 3;4
Gold_Trader_Modest 6;7;8
Gold_Trader_Normal 10;11;12;13;14;15
Gold_Trader_Wealthy 22;25;27
Gold_Trader_ExtremelyRich 60

Including it in a drop table

The easiest way is to use the User:Sky/TraderGoldRow template with the appropriate wealth and level bound parameters.

User:Sky/TraderGoldRowUser:Sky/TraderGoldRowUser:Sky/TraderGoldRowUser:Sky/TraderGoldRowUser:Sky/TraderGoldRow
Item Quantity Rarity