Ad placeholder
Coldbrim Chill
Jump to navigation
Jump to search
Coldbrim Chill is a passive feature that chills the wearer's target whenever they apply a condition.
Description
Once per turn, any condition inflicted on a target, also applies 2 turns of Encrusted with Frost.[See: Bugs]
Condition: Encrusted with Frost
Encrusted with Frost
Duration: 2 turns
- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4 and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .
How to learn
Granted by the equipment:
Bugs
- Coldbrim Chill triggers under many circumstances even though it appears it should not, due to hidden technical conditions, such as when a ranged weapon attack misses, when Sanctuary is cast near enemies, or when revealing an invisible enemy with See Invisibility.