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Enrage
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Enrage is a action that gives a temporary boost to your Strength, Constitution, and hit points.
Description
Give in to the owlbear's base instincts to increase your Strength and Constitution by 2, gain 12 temporary hit points, and possibly make nearby creatures .
This enraged state will end early if the temporary hit points are lost.
Properties
- Cost:
-
Bonus action +
Rage Charge
- Details:
-
AoE: 4 m / 13 ft (Radius)
-
CON Save (DC 17)
Condition: Owlbear's Rage (Wildshape)
Duration: 3 turns
- The owlbear is enraged! Strength and Constitution are increased by 2.
- The owlbear gains
12 temporary hit points.
- When these temporary hitpoints are depleted, the rage ends.
Condition: Fearful
Duration: 1 turn
DC 17 Constitution saving throw
- Has
Disadvantage on Ability Checks and
Attack rolls.
- It must run from the source of its fear and cannot take any additional actions.
- Targets can make a
Saving throw to shake off this effect if they end their turn out of sight from their source of fear.
How to learn
Used by creatures: Wild Shape: Owlbear
Notes
- The in-game tooltip does not accurately describe this ability. It says: "Give in to the owlbear's base instincts to increase your Strength by 2 and possibly make nearby creatures ."
- When wild shaping into an owlbear, you gain 3 Rage charges to spend on Enrage.
- Allies can also be affected by the fear effect if they are in range.