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Hoots' Hooch table
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Hoots' Hooch will unleash one of the listed effects when drunk. Rolls on the table similarly to Wild Magic effects.
Hoots' Hooch Effects[edit | edit source]
The following section can be transcluded into other pages with {{:Hoots' Hooch table}}.
| Effect | Duration | Description |
|---|---|---|
| Bad Breath | 10 | Characters attacking you in melee become Nauseous. |
| Beast Tongue | 20 | You're pretty sure you could speak to animals if you tried. Grants Disadvantage on Charisma and Animal Handling checks against Beasts. |
| Blackout | 5 | Character is unconscious. |
| Blink | 10 | Blink between the material and ethereal plane in your drunken stupor. |
| Dancing Fool | 2 | Begin an elaborate jig that stops you from taking movement and actions, gives you Disadvantage on attacks and Dexterity Saving Throws. Enemies have Advantage on attacks against you while you boogie. |
| Gifted | 20 | You can read minds, but become Vulnerable to Psychic damage. |
| Photosensitivity | 10 | Become Blind in direct sunlight but gain Superior Darkvision. |
| Size Instability | 10 | Reduce and Enlarge each turn. |
| Stoned | 2 | Temporarily Petrified - then receive Stoneskin for 10 turns. |
| Transformation | 10 | Become a baaaaaaaad little sheep. |