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Hoots' Hooch table

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Hoots' Hooch will unleash one of the listed effects when drunk. Rolls on the table similarly to Wild Magic effects.

Hoots' Hooch Effects[edit | edit source]

The following section can be transcluded into other pages with {{:Hoots' Hooch table}}.

Effect Duration Description
Bad BreathBad Breath 10 Characters attacking you in melee become NauseousNauseous.
Beast TongueBeast Tongue 20 You're pretty sure you could speak to animals if you tried. Grants Disadvantage on Charisma and Animal Handling checks against Beasts.
BlackoutBlackout 5 Character is unconscious.
BlinkBlink 10 Blink between the material and ethereal plane in your drunken stupor.
Dancing FoolDancing Fool 2 Begin an elaborate jig that stops you from taking movement and actions, gives you Disadvantage on attacks and Dexterity Saving Throws. Enemies have Advantage on attacks against you while you boogie.
GiftedGifted 20 You can read minds, but become Vulnerable to PsychicPsychic damage.
PhotosensitivityPhotosensitivity 10 Become BlindBlind in direct sunlight but gain Superior DarkvisionSuperior Darkvision.
Size InstabilitySize Instability 10 ReduceReduce and EnlargeEnlarge each turn.
StonedStoned 2 Temporarily PetrifiedPetrified - then receive StoneskinStoneskin for 10 turns.
TransformationTransformation 10 Become a baaaaaaaad little sheep.