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Hoots' Hooch table

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Hoots' Hooch will unleash one of the listed effects when drunk. Rolls on the table similarly to Wild Magic effects.

Hoots' Hooch Effects[edit | edit source]

The following section can be transcluded into other pages with {{:Hoots' Hooch table}}.

Effect Duration Description
Bad Breath Bad Breath 10 Characters attacking you in melee become Nauseous Nauseous.
Beast Tongue Beast Tongue 20 You're pretty sure you could speak to animals if you tried. Grants Disadvantage on Charisma and Animal Handling checks against Beasts.
Blackout Blackout 5 Character is unconscious.
Blink Blink 10 Blink between the material and ethereal plane in your drunken stupor.
Dancing Fool Dancing Fool 2 Begin an elaborate jig that stops you from taking movement and actions, gives you Disadvantage on attacks and Dexterity Saving Throws. Enemies have Advantage on attacks against you while you boogie.
Gifted Gifted 20 You can read minds, but become Vulnerable to Damage TypesPsychic damage.
Photosensitivity Photosensitivity 10 Become Blind Blind in direct sunlight but gain Superior Darkvision Superior Darkvision.
Size Instability Size Instability 10 Reduce Reduce and Enlarge Enlarge each turn.
Stoned Stoned 2 Temporarily Petrified Petrified - then receive Stoneskin Stoneskin for 10 turns.
Transformation Transformation 10 Become a baaaaaaaad little sheep.