More actions
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Head Clerk Meadhoney | |||||||||||||
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Information | |||||||||||||
Race | Lightfoot halfling | ||||||||||||
Hometown | Baldur's Gate | ||||||||||||
Occupation | Head clerk | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 10 | ||||||||||||
Hit points |
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Weight | 35 kg (70 lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Gain Advantage on Saving Throws against being Frightened | ||||||||||||
| When rolling a 1 on an Attack Roll, Ability Check, or Saving Throw, you can re-roll the die and must use the new roll. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Interactions
Upon speaking to Meadhoney at the front desk of the Counting House, a passive DC 10 Insight check will occur in the background. If successful, the player will realize that Meadhoney is rattled by something. When this is pointed out, Meadhoney will uneasily explain that a "large and heavily armed fellow" just led Head Banker Glitterbeard down to the lower vaults and he is worried for him. The player can then make a DC 15 Persuasion check to offer to go down there and see if everything is alright. On a successful roll, Meadhoney will take them up on their offer and give them a temporary vault pass.
If the player fails the passive Insight check then they will need to ask Meadhoney for permission to enter the vaults. He refuses unless they spend 10,000 gold to buy an account and their own Vault Pass.