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Hoots' Hooch is a consumable item which grants one of ten random conditions after a Wild Magic check.
A new invention of the Sharess' Caress bartender Hoots - like being decked in the sobriety.
Properties
- Consumables
- Single Use
- Rarity:
- Weight: 0.5 kg / 1 lb
- Price: 100 gp
Effect
- Consume to receive a random condition :
- Hoots' Hooch: Bad Breath
- Characters attacking you in melee become Nauseous.
- Duration: 10 turns
- Hoots' Hooch: Beast Tongue
- You're pretty sure you could speak to animals if you tried.
- Duration: 20 turns
- Hoots' Hooch: Blackout
- Fall unconscious from copious alcohol consumption.
- Duration: 5 turns
- Hoots' Hooch: Blink
- between the material and ethereal plane in your drunken stupor.
- Hoots' Hooch: Dancing Fool
- Begin an elaborate jig that stops you from taking movement and actions, gives you Disadvantage on attacks and Dexterity Saving Throws. Enemies have Advantage on attacks against you while you boogie.
- Duration: 1 turn
- Hoots' Hooch: Gifted
- You can read minds, but become Vulnerable to Psychic damage.
- Duration: 20 turns
- Hoots' Hooch: Photosensitivity
- Become Blind in direct sunlight but gain Superior Darkvision.
- Duration: 10 turns
- Hoots' Hooch: Size Instabiity
- Hoots' Hooch: Stoned
- Become temporarily Petrified - perhaps with lingering side-effects.
- Duration: 1 turn
- Hoots' Hooch: Transformation
- Become a baaaaaaaad little sheep.
- Duration: 10 turns
- Hoots' Hooch: Bad Breath
Where to find
Can be bought or gifted from bartender Hoots Hooligan in Sharess' Caress.
Notes
- Purity of Body makes Monks immune to the effects of Hoot's Hooch.
- Hoots' Hooch: Bad Breath is bugged. Enemies do not get the Nauseous effect. Instead, when a character with Hoots' Hooch: Bad Breath is hit with a melee attack, that character makes a CON save against "%%% Empty".