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Enlarge is a Level 2 Transmutation Spell. This spell allows spellcasters to increase a creature's body size. Affected creatures deal more damage with their weapons and gain Advantage on Strength Checks and Saving Throws.

This spell is a variant of Enlarge/Reduce.


Make a creature larger.

Its weapons deal an extra D4 Physical.png 1d4 damage. It has Advantage Icon.png Advantage on Strength Checks and Saving Throws.


Action + Level 2 Spell Slot
Range: 9 m / 30 ft

Condition: Enlarged

Enlarged Enlarged
Duration: 10 turns Constitution Save

How to Learn



(Character Level is the sum of all Class Levels for a multi-classed character.)


  • The Constitution Saving Throw only applies when the spell is cast on a non-party member.
  • When Duergar cast this spell as a racial ability, it can only be cast once per Long Rest.
  • Enlarge increases the Size category of the target creature by 1. This affects the maximum size of creature it can Throw or use as an Improvised Melee Weapon, and vice-versa. For example, a creature of Medium size can only throw creatures of Small size or smaller. When Enlarged, a Medium creature becomes Large and can throw other creatures of Medium size or smaller.
  • While not stated in the spell description, Enlarge also increases the weight of the target creature. The formula used is:
    Original Weight * 2.35 = New Weight (plus additional weight, if needed, to place creature in the correct size category)
    (See Creature Size for more information.)
  • Unarmed Strikes are affected by Enlarge.


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