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Enlarge
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See also: Enlarge (Duergar)

Enlarge is a level 2 transmutation spell. This spell allows spellcasters to increase a creature's body size. Affected creatures deal more damage with their weapons and gain Advantage on Strength Checks and Saving Throws.
Description
Make a creature larger.
Its weapons deal an extra 
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_EnlargeCondition: Enlarged
How to learn
This spell is a variation of:
Notes
- The Constitution Saving Throw only applies when the spell is cast on a non-party member.
- When Duergar cast this spell as a racial ability, it can only be cast once per Long Rest but notably does not require Concentration as of Patch 3.
- Enlarge increases the target creature's size to the next higher category. For example, a Medium creature becomes Large. This also increases the scale of the creature's model by 33%.
- Enlarged creatures can Shove significantly heavier objects. Refer to max shove weight for details.
- On the other hand, Enlarge does not affect the weight of objects that can be Thrown or wielded as a Improvised Melee Weapon.
- Enlarge also increases the weight of the target creature to 2.35 × original weight. If the new weight is below the minimum weight of the new size category (e.g. 200 kg if increased to Large), the weight is set to the minimum value for that category. See Creature Size for more information.
- The incantations for Enlarge are Gigans ("Giant") and Extende ("Extend").
Bugs
- Despite not being mentioned in the condition description, unarmed attacks, but not those made while transformed by Wild Shape, are affected by Enlarge.
Visuals
External links[edit | edit source]
- Enlarge/reduce on the Forgotten Realms Wiki
















