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Soul Pillar Proximity (Condition)

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Revision as of 04:17, 3 August 2024 by NtCarlson (talk | contribs) (Corrected incorrect ingame tooltip. The bonus is to overall DEX score)
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  • Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1~12Damage TypesFire (per pillar) damage and a +3 (per pillar) bonus to his Dexterity score.

Notes

  • The in-game description of this effect says that the bonus is +3 to Dexterity checks and saving throws, but actually it is a +3 bonus to overall Dexterity score. This has a smaller impact of Dexterity saving throws, but also increase AC.
  • The text of this condition will change to reflect the granted benefits, as each soul pillar gives one stack of additional damage and ability check/saving throw bonus.
  • The maximum values are: an additional 4~48Damage TypesFire damage and a +12 bonus to DEX score.

Sources of Soul Pillar Proximity