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Adamantine Reverberation

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Revision as of 23:44, 17 December 2024 by Pjotr of the East (talk | contribs) (Specified how Adamantine Reverberation works with prone and added the radius of the blastwave)
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Adamantine Reverberation is a legendary reaction available to Grym in Honour mode. Once per turn when struck by an attack, Grym reverberates, granting HP Icon.png 10 temporary hit points and doubled movement speed until the temporary hit points are depleted.

Description

Grym's form vibrates after being struck, providing HP Icon.png 10 temporary hit points and doubling its movement speed while the temporary hit points are present.

When the temporary hit points are removed, a shockwave pushing targets back  Range: 4 m / 13 ft and dealing 4d8Damage TypesThunder will explode outward.

Properties

Damage:
D8 Thunder.png 4d8 (4~32) Damage TypesThunder
Details:
 Range: Self
Recharge: Per turn

Condition: Adamantine Reverberation

Adamantine Reverberation Adamantine Reverberation

Duration: 1 turn

  • While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8Damage TypesThunder.

How to learn

Used by creatures: Grym

Notes

  • Grym cannot get Adamantine Reverberation condition while Prone. However, if it already had it before getting prone, the shockwave will be actived once the temporary hit points are removed.
  • The radius for the blastwave is 3 m measured from the Grym's red circle.