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Adamantine Reverberation

From bg3.wiki

Adamantine Reverberation is a legendary reaction available to Grym in Honour mode. Once per turn when struck by an attack, Grym reverberates, granting 10 temporary hit points 10 temporary hit points and doubled movement speed until the temporary hit points are depleted.

Description

Grym's form vibrates after being struck, providing 10 temporary hit points 10 temporary hit points and doubling its movement speed while the temporary hit points are present.

When the temporary hit points are removed, a shockwave pushing targets back Range: 4 m / 13 ft Range: 4 m / 13 ft and dealing 4d8ThunderThunder will explode outward.

Properties

Damage:
4d8 (4~32) ThunderThunder
Details:
Range: Self Range: Self
Recharge: Per turn Recharge: Per turn
CON SaveCON Save (On Save: Targets still take half damage.)

Condition: Adamantine Reverberation

Adamantine ReverberationAdamantine Reverberation

Duration: 1 turn

  • While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8ThunderThunder.

How to learn

Used by creatures: Grym

Notes

  • This reaction gains DC bonus from Strength ability score; the DC raises to 19 in tactician mode and 21 in honour mode.
  • Grym cannot acquire Adamantine Reverberation condition while ProneProne. However, if it already has this condition before becoming prone, the shockwave is actived once the temporary hit points are removed.
  • Grym cannot acquire Adamantine Reverberation condition while MuddyMuddy.
  • The radius for the blastwave is 3 m measured from the Grym's red circle.