Grapple (Tentacle)
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More actions
This article is about the grapple action used by Tentacles. For other uses, see Grapple (disambiguation).

Description
Grapples a creature and deals 2d6 + Strength modifierBludgeoning damage.Properties
- Cost
- Action
- Damage: 4~24 + modifiers
- Details
- Melee unarmed attack roll
- Range: 2.5 m / 8 ft
- Recharge: Per turn
- Concentration
2d6 + Strength modifierBludgeoning
+ 2d6Psychic (Per turn)
Condition: Grappled (Tentacle)
Grappled
Duration: 3 turns
- At the start of each turn, the target makes a Strength saving throw to attempt to free themselves. On a failed save, they take 2d6.
Condition: Grappling
Grappling
- Affected entity has another creature. Cannot move while Grappling. Interrupted by receiving damage.
How to learn
Used by creatures: Tentacle
Notes
- This action inflicts Grappling on the tentacle itself with a successful grapple. The condition expires when its victim ceases being Grappled.
- This action breaks the target's Concentration without a Constitution saving throw.